CGI-Quality said:
slowmo said:
CGI-Quality said:
Developing on PS3 first is the best move, because both consoles benefit from it.
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Then the 360 gets the lazy port and everyones happy on this site jk
The only way you get both versions having the same effort applied is two dev teams, as Cyrtek showed. LA Noire could have been better on the 360 if lead on the 360. That's just a fact. At least the differences aren't as bad as some of the comparisons we've seen in the past (naming no names as it's unimportant). I'm not buying that leading on PS3 makes the 360 version better, it only makes the PS3 version better (which was perhaps needed once upon a time).
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I wouldn't say the same effort was applied in Crysis 2's case, as the PS3 version not only ran at a lower resolution, but had more texture pop-in as well. If anything, Crytek blew a lot of smoke; claiming the PS3 version would be the superior version with physics "closer to that of the PC".
Generally leading on PS3 usually helps both games in the long run (enough developers seem to think so anyway). There are always exceptions to the rule, of course, but the amount of titles lead on PS3 has mostly helped both versions fare better than they would have if lead on 360.
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That is impossible to quantify as you cannot go back in time and switch development around, the only thing you can say in good faith is that when the PS3 is lead they usually end up with better results for the PS3, we have no evidence that the port afterwards makes the 360 version better than it would otherwise have been. Put simply games are being coded to the strengths of the PS3 at the moment not the 360, the 360 can do a lot of graphical tricks that the PS3 comparatively struggles with, such as Alpha Blending and transparency effects for example.
On the Crysis front they had seperate development teams dedicated to each version. The engine obviously couldn't extract quite as much performance from the PS3 hadrware as the 360 for whatever reason. I have no doubt though that had they lead on the PS3 version then ported to the 360 the PS3 version wouldn't have improved at all and the 360 version would be the worst of the two.
I'm not syaing there hasn't been some advantages in terms of improvements to maximising the use of multiple cores with the 360 games but I doubt developers are pushing the boundaries on the GPU side that they could be doing. I'd say it's great for PS3 owners it's done this way as it's easier for devs to get similar performance from an engine afterwards on the 360 architecture than the PS3's, but that doesn't equal getting the most of the 360 in my books.