M.U.G.E.N said:
Slimebeast said:
M.U.G.E.N said:
Slimebeast said:
Another on rails shooter, how exciting.
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what the? >_> I think you have no clue what on rails mean. I think the word you're looking for is linear. and frankly I don't care, what's important is they have created one hell of a atmosphere with this one! looks way better than R2
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That segment with the boat auto-moving is essentially on-rails.
And most modern shooters are practically on-rails because they're not only completely linear in level design, they're also so directed, scripted, cinematic and cut-scened to the maximum, to the extent that the game plays pretty much by itself. You just hold a controller and push some buttons as an excuse for it to be called playing a game.
Playing Call of Duty, Uncharted or Gears of War is more like watching a movie than playing a game.
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facepalm
dude again what you are describing IS linear gameplay, not on rails. go and check star wars kinect or deadspace extraction if you want an example of what on-rails is.
It's true many games are following the cinematic route, and I for one love it, as long as it's done right. a game DOES follow a script, this is not an RPG or something or HR type of game with multiple endings. it's a FPS.
anywho sounds like this is not the type of game you would like, avoid all R3, UC3, COD MW3, Gears 3 threads. if you want to discuss what on rails is vs linear, go ahead and make a thread on it
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*facepalm*. I know the formal definition of what on-rails is.
But you don't understand how games have evolved (in a bad way) and restricted the player movement and interactivity to such a minimum that it resembles on-rails. "Linear" is not a too strong word anymore to describe the directed theme park joy-ride that is Uncharted and Call of Duty and most other modern shooters.
In the shooter world Medal of Honor started this phenomenon and Call of Duty refined it.