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Forums - Gaming - Graphics vs Aesthetics

That parappa the rapper game looked like crap compared to the game he compared it with, yet he said it looks better and the other one looks bad...

 

I guess I can go on ahead and say that Pong is the best looking game in the world and will never be topped, asthetics are subjective anyways, so any game in the world can be the best looking game for each different person.

 

I find it funny how he says that X game has good aesthetics and Y game has bad aesthetics as if it was a fact when it's just his personal opinion... anyone can come and say that it's actually Y that has good asthetics and X has shitty asthetics.



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Fools! You don't understand! Fools I say!



Ajescent said:
Vetteman94 said:

So Graphics can be measured and there is a definitive best,  Aesthetics are opinion and no one can say what looks better than all else as a definitive as its on a person to person basis.  



If graphics can be measured, why do we have so many lengthy debates about which version of two identical pictures is better?

probably same reason that some people also say that Crysis 2 was graphically the best.

people dont know what they are talking about, and base graphics on what console its on, and not the technicall aspects.

most sites like DF and LoT quickly debunk, silly things like that or which version of a game is best



Chrizum said:

I understand the point of the video and I agree with it, but that guy (and everyone in this thread so far) is still wrong.

There is no difference between graphics and aesthetics. Gamers have made up this distinction when number of polygons and texture resolutions became a big deal. Truth is, define the word "graphics". Simply put, it means "visual representation". Sure, polygons and textures are part of that, namely the technical part. The other side is the art direction. Technical capabilities art direction = graphics = aesthetics = visuals. It's all the same. And yes, art direction has a bigger influence on a game's graphics than its technical specifications. That's the point of the video and it's all true. But stop mixing up these semantics. Graphics = technical capabilities art direction, period.


I totally concur with you.  How the hell are we even supposed to have aesthetics if nothing is being displayed to the screen. The graphics are the aesthetic.  They can design those graphics to be more or less aesthetically pleasing but it's still just graphics.  



your reaction to aesthetics is an opinion. some people claim that killzon 2 and 3 are all graphics and no aesthetics, but i disagree with this notion. when i play killzone 2 or 3, the dilapidated environments around me, and the shaeds of colors used feel oppressive. and this is done intentionally. when i am on helghan, i feel like i cant breathe, like i want to get the hell out of there and back to earth, or vekta or whatever its called in the game. so in that sense, i think GG have succeeded in their aesthetic choice. 

people immediately see the shades of grey and brown and dismiss it as lack of art, but these colors are purposefully chosen to create an emotion within you while you play. but don't get me wrong, some game dont get it right at all. i havent played, but ive seen, quantum theory. and they too employ all sorts of browns and greys and what not, but god their game just looks horrible and tacky.

you know what im sizzlin?



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Dr.Grass said:

Not a bad watch.

Reminds me of Metroid:Prime...


I always use that game as an example when it comes up. Looks better than any game made before or since, to me, because of the effort put into art design.



Jazz2K said:

Imo people are more impressed by hyperrealism because their eyes are used to the color paterns and geometries. It's easyer to recognise something when it's life like. That's a reason why artistic games sell less. When arts are pushed by hyperrealism the results are incredible. Games like Final Fantasy, God Of War, Halo to name a few are a good example. Games that mainly focus on art are less praised by the non loving artstyle public because they believe it's not as "good" looking. I have so many friends that still think that cell shading games are not good looking (JSRF/Okami) they'd rather play the better looking ones (COD). But it's their choice and different tasted for different people.

I would replace "life-like" with movie-like. A lot of people don't even know what some things look or sound like in real life. For example I heard a lot of people complain about Brink's weapon sounds saying they weren't realistic. The thing is Splash Damage used a lot of real guns and recorded their sounds and incorporated them into the game. What those people actually wanted is hollywood-like fake sounds.



Narishma said:
Jazz2K said:

Imo people are more impressed by hyperrealism because their eyes are used to the color paterns and geometries. It's easyer to recognise something when it's life like. That's a reason why artistic games sell less. When arts are pushed by hyperrealism the results are incredible. Games like Final Fantasy, God Of War, Halo to name a few are a good example. Games that mainly focus on art are less praised by the non loving artstyle public because they believe it's not as "good" looking. I have so many friends that still think that cell shading games are not good looking (JSRF/Okami) they'd rather play the better looking ones (COD). But it's their choice and different tasted for different people.

I would replace "life-like" with movie-like. A lot of people don't even know what some things look or sound like in real life. For example I heard a lot of people complain about Brink's weapon sounds saying they weren't realistic. The thing is Splash Damage used a lot of real guns and recorded their sounds and incorporated them into the game. What those people actually wanted is hollywood-like fake sounds.

Yeah that's very true, Hollywood understood that though.



Jazz2K said:
Narishma said:

I would replace "life-like" with movie-like. A lot of people don't even know what some things look or sound like in real life. For example I heard a lot of people complain about Brink's weapon sounds saying they weren't realistic. The thing is Splash Damage used a lot of real guns and recorded their sounds and incorporated them into the game. What those people actually wanted is hollywood-like fake sounds.

Yeah that's very true, Hollywood understood that though.

I bet they think putting a silencer on a gun would make a pew sound.



Kenryoku_Maxis said:

I've been saying for years that there's a difference between polygon count and graphical output compared to art design and detail.  This is why I still think some games like Dragon Quest VIII, Resident Evil Remake and Muramasa are still some of the best looking games out there.  People can have their Crysis and cross-platform FPS with 1% degree of difference in processing power.  I'll look for the games with unique design, non-stock character movement and faces that don't look like they came off of an action figure.

I'm playing Muramasa right now, and it is gorgeous.  Just beautiful.  I will just watch the background a lot of the time I am playing.



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