By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Narishma said:
Jazz2K said:

Imo people are more impressed by hyperrealism because their eyes are used to the color paterns and geometries. It's easyer to recognise something when it's life like. That's a reason why artistic games sell less. When arts are pushed by hyperrealism the results are incredible. Games like Final Fantasy, God Of War, Halo to name a few are a good example. Games that mainly focus on art are less praised by the non loving artstyle public because they believe it's not as "good" looking. I have so many friends that still think that cell shading games are not good looking (JSRF/Okami) they'd rather play the better looking ones (COD). But it's their choice and different tasted for different people.

I would replace "life-like" with movie-like. A lot of people don't even know what some things look or sound like in real life. For example I heard a lot of people complain about Brink's weapon sounds saying they weren't realistic. The thing is Splash Damage used a lot of real guns and recorded their sounds and incorporated them into the game. What those people actually wanted is hollywood-like fake sounds.

Yeah that's very true, Hollywood understood that though.