cory.ok said:
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Yep sure did, as mentioned in a previous post. It's not RAGE engine. Might be a derivative of it though. Makes my buying decision easier.
cory.ok said:
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Yep sure did, as mentioned in a previous post. It's not RAGE engine. Might be a derivative of it though. Makes my buying decision easier.
Nsanity said:
Might not be night and day but there is a difference. The Xbox 360 versionRed Dead Redemption possesses higher resolution, improved levels of detail, noticeably superior performance in-game and fewer jaggies owing to a more consistently applied anti-aliasing solution that doesn't blur the image. Shadows are generally sharper, and of better quality (particularly on the characters' self-shadows). http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-face-off?page=2 |
thankyou? i guess. you reinforced me saying DF said the xbox version was better
L A Noire was a PS3 exclusive and all the footage shown is PS3. People still think its going to look bad on the PS3?
It will look better on the PS3 if anything. Lots of multi-plats this year are looking or performing better on the PS3. Multiplats are no longer an issue.
Also the triple DVDs are obviously not much of an issue, I mean, unless the game is 5 hours long, it won't be an issue. However I doubt it will be as long as Mass effect 2 which is like 40 hours long if you do everything. And have to swap discs twice mandatory, no saving to the HDD will help.
dsister said:
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i think what he means as there are constants on all the disks, as an example, the main characters textures and expressions must be saved on all disks because they'll be called upon from all disks.
another example would be an overworld map. to work in a video game (like final fantasy 7) the overworld map has to be compelete on all disks so each final fantasy 7 disk only had like 400mb of space (out of 700mb) to put actual content because the data had to be redundant across all the disks to ensure you could travel wherever you wanted at whatever point in the game
without being redundant across disks in this case you would either require no exploration to places you have previously been to (final fantasy 13) or disk swapping to access places that you had previously been to (mass effect 2).
Badassbab said:
Yep sure did, as mentioned in a previous post. It's not RAGE engine. Might be a derivative of it though. Makes my buying decision easier. |
yea lol, i just read your post, i replied back before going through and reading, oops! thanks!
dsister said:
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Let's say you had to swap disc from 1 to 2. There is common data that has to be on all discs for the game to properly function. If tha data of the main controlled charatcer is NOT on discs 2 and discs 3, how would you control the same main character? You can't. Now sometimes the same data is also repeated on a single blu-ray to help reduce seek time. That depends on the programming and programmers. But if you are controlling the main character throughout a three disc (DVD) game, you have to have three time the same data amongst three discs as opposed to it once on one DVD and possibly one Blu-ray. Therefore, your total space amongst multiple DVD's are not used as effectively.
CGI-Quality said:
CGI-Quality: "I own Mass Effect 2 on the 360". Slimebeast:"Is it two discs on it"? CGI-Quality: "Yes".
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Haha, yeah I saw that. It was Nsanity's fault though as he was being difficult. 
2 discs kinda sucks. Haven't played ME2 yet but I thought u could move freely and backtrack a lot in that game, so that would require disc swapping.
And 3 discs in an open worldish game sounds even more worrying.
dsister said:
And if you read the article it says you will only need to swap twice.
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6.8 (available space on 360 disc) x 3 = 20.4 < 25 gigs (single layer bluray).

| LivingMetal said:
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Look at the post I am quoting in the tree.
Stupid vgc -__-
"when it mentions side missions, it seems to allude to that if you wanted to complete some of them, you would need to swap disk more than twice. "

Sig thanks to Saber! :D
| osamanobama said: you were acting like it is equivalent of putting a game on a dual layer bluray as it is to add a 4th dvd. how are they the same at all. the developer would have to find a good spot to splice the game again with as limited interuption as possible and incured the cost of stamping 4 disks with 4 different sets of data on all of them. i was proving 50gb bluray is superior to 4-7 dvds |
No, I wasn't... I was agreeing with him. They could of just made it a multi-layer blu-ray to add more content, as well as just adding a new DVD.

Sig thanks to Saber! :D