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Forums - Nintendo - Metroid: Other M - The Black Sheep....or so we thought

Dinomax said:

I'm very glad this game bombed. 

I want an adventure game with skippable cutscenes, being able to control a 3d character using an analog stick, being able to point and click to shoot at my enemys with the wii pointer, not blocked by invisable walls when I obtain the abililty to get to the next area, not going into first person to shoot missiles and lastly again not being forced to watch a shit story. 

Metroid other M could of being amazing, but we had a selfish director who wanted to look into a manga that Nintendo NEVER TRANSLATED OR RELEASED OUTSIDE OF JAPAN to be the backstory of his game.  He nerfed the controls because hey why use those other controls of the Wii that work so well for an awkward D PAD MOVEMENT IN A 3D ENVIROMENT. 

Awful game, people should be ashamed of themselves for defending this because its everything wrong with gaming packed today into a disc. 

Its goes comfortable next to these.

Bomberman- What am I dropping bombs for?!!! *angst angst angst.*

Spencer- My arm is my DEAD WIIIIIIIIIIIIIIIFE!  *angst angst angst.*

Samus- THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY *clothes fall off.*

Didn't youget banned recently for posts like these?



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You all make it sound like it's a consensus that Other M was a worse game. I haven't played the full game yet, but I can already say I enjoy the gameplay very much, while I didn't like the Prime parts. 



OneTwoThree said:

You all make it sound like it's a consensus that Other M was a worse game. I haven't played the full game yet, but I can already say I enjoy the gameplay very much, while I didn't like the Prime parts. 

What Prime parts?  There is nothing in Other M that is like the Prime games.  If you mean the parts where the game forces you into first person to look at some specific part of the environment or makes you go to first person to fire a missile and freezes you in place, then I agree, those parts were not very good.



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Kenryoku_Maxis said:

[...]

And while it[Metroid Other M] was much closer to a traditional Metroid game than Prime...

[...]

What?  I have never seen anyone make that claim before.  I thought the Prime games, especially the first, felt very much like Metroid or Super Metroid put into three dimensions.  On the other hand, Other M (while still a good game) felt absolutely nothing like a Metroid game.

I would have expected virtually everyone to agree with that assessment, and am surprised to see someone taking the opposite stance.



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theRepublic said:
Kenryoku_Maxis said:

[...]

And while it[Metroid Other M] was much closer to a traditional Metroid game than Prime...

[...]

What?  I have never seen anyone make that claim before.  I thought the Prime games, especially the first, felt very much like Metroid or Super Metroid put into three dimensions.  On the other hand, Other M (while still a good game) felt absolutely nothing like a Metroid game.

I would have expected virtually everyone to agree with that assessment, and am surprised to see someone taking the opposite stance.

You two might be talking about two different kinds of feel. In terms of gameplay progression, Prime was basically a clone of Super Metroid until they got to the "get the Chozo Artifacts" line, in terms of things you needed to do to progress, but in terms of how you actually played the game, is in directly interacted with the world around you, Other M is far closer to the 2D Metroids: faster, more accurate platforming, and Samus is more fragile in Other M as she was in the 2D games, whereas she was definitely tankier in Prime



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Mr Khan said:
theRepublic said:
Kenryoku_Maxis said:

[...]

And while it[Metroid Other M] was much closer to a traditional Metroid game than Prime...

[...]

What?  I have never seen anyone make that claim before.  I thought the Prime games, especially the first, felt very much like Metroid or Super Metroid put into three dimensions.  On the other hand, Other M (while still a good game) felt absolutely nothing like a Metroid game.

I would have expected virtually everyone to agree with that assessment, and am surprised to see someone taking the opposite stance.

You two might be talking about two different kinds of feel. In terms of gameplay progression, Prime was basically a clone of Super Metroid until they got to the "get the Chozo Artifacts" line, in terms of things you needed to do to progress, but in terms of how you actually played the game, is in directly interacted with the world around you, Other M is far closer to the 2D Metroids: faster, more accurate platforming, and Samus is more fragile in Other M as she was in the 2D games, whereas she was definitely tankier in Prime

It's a consequence of the first person view. That makes characters less agile, therefore they have to 'tankier'.



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Kenryoku_Maxis said:
Dinomax said:

I'm very glad this game bombed. 

I want an adventure game with skippable cutscenes, being able to control a 3d character using an analog stick, being able to point and click to shoot at my enemys with the wii pointer, not blocked by invisable walls when I obtain the abililty to get to the next area, not going into first person to shoot missiles and lastly again not being forced to watch a shit story. 

Metroid other M could of being amazing, but we had a selfish director who wanted to look into a manga that Nintendo NEVER TRANSLATED OR RELEASED OUTSIDE OF JAPAN to be the backstory of his game.  He nerfed the controls because hey why use those other controls of the Wii that work so well for an awkward D PAD MOVEMENT IN A 3D ENVIROMENT. 

Awful game, people should be ashamed of themselves for defending this because its everything wrong with gaming packed today into a disc. 

Its goes comfortable next to these.

Bomberman- What am I dropping bombs for?!!! *angst angst angst.*

Spencer- My arm is my DEAD WIIIIIIIIIIIIIIIFE!  *angst angst angst.*

Samus- THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY THE BABY *clothes fall off.*

Didn't youget banned recently for posts like these?


No I got banned because people keep getting upset that I don't bow down and praise mediocre products that have lately being the JRPG.  Or anime in general, except One Piece, Once Piece is boss.

Again, everything I said is true about other M.  I didn't even include that the game is possible for you to glitch out and have to restart the entire game because you go back into a room the game ALREADY LOADED.  Sales also are a big sign, this game didn't pick up sales till it reached bargain bin prices.

Shall I mention the flat uninteresting voice acting?  Or how about the story of the Deleter, which never gets solved or explain in the end of the game?  Or the fact Samus is stupid to not use equipment she already has equipped because someone who has no position to give her orders didn't say she could use them?  Or the godawful scene where samus flails around patheticly because shes about to fight ridley for the fifth time?  Also what the hell is up with her armour in this game?  She gets touched and it falls apart like an poorly self assembled Ikea shelf. 

Yet people will pretend these problems don't exist because they don't want to admit just like with Spirit tracks, you got suckered into buying a bad game. 



theRepublic said:
Kenryoku_Maxis said:

[...]

And while it[Metroid Other M] was much closer to a traditional Metroid game than Prime...

[...]

What?  I have never seen anyone make that claim before.  I thought the Prime games, especially the first, felt very much like Metroid or Super Metroid put into three dimensions.  On the other hand, Other M (while still a good game) felt absolutely nothing like a Metroid game.

I would have expected virtually everyone to agree with that assessment, and am surprised to see someone taking the opposite stance.

As someone already said, Other M is closer to the traditional Metroids in gameplay.  Prime is closer to Super in 'design'.  But even then, its missing many of the standard equipment of Super (Speed Booster, Shinespark, Screw Attack, etc) not to mention it focuses a LOT more on forced exploration.  And the first person view limits the combat compared to the virtual 360 degrees of sight and 8 degrees of attack.  Also, you can't run in Prime.

One of the biggest arguments I always hear is that Prime is suppose to be a 'perfect transition of Super Metroid' because they both have areas you can explore outside the set path.  But Prime does this WAY more than Super.  As much as people want to claim Super had sequence breaking, it was limited to just areas you could wall jump or shinespark.  The main game overall had a pretty set path governed by what items you could get. In Prime, you're practically forced to do 'sequence breaking' because the game has no set path and you have to constantly backtrack to previous areas you've been based on getting a new item.  Good example is how you can go all the way to Pontera Drifts before getting the Super Missile or Charge Ball.  Then have to go all the way back to Chozo Ruins and Tallon when you finally find it.  Super never makes you go that far out of your way, except to get the Super Bomb.

As I've said before, Metroid Prime is more like playing Ocarina of Time with only a first person view and half the items turned off.  It was a fun experiment, but its totally different than the traditional Metroid progression of gameplay.

Also, Other M took a lot from Prime.  Though Sakamoto doesn't want to admit it, many of the first person aspects, and even some of the monster designs, were taken from Prime.  Though the base gameplay mostly resembles a game like Fusion or Zero Mission.



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Kenryoku_Maxis said:
theRepublic said:
Kenryoku_Maxis said:

[...]

And while it[Metroid Other M] was much closer to a traditional Metroid game than Prime...

[...]

What?  I have never seen anyone make that claim before.  I thought the Prime games, especially the first, felt very much like Metroid or Super Metroid put into three dimensions.  On the other hand, Other M (while still a good game) felt absolutely nothing like a Metroid game.

I would have expected virtually everyone to agree with that assessment, and am surprised to see someone taking the opposite stance.

As someone already said, Other M is closer to the traditional Metroids in gameplay.  Prime is closer to Super in 'design'.  But even then, its missing many of the standard equipment of Super (Speed Booster, Shinespark, Screw Attack, etc) not to mention it focuses a LOT more on forced exploration.  And the first person view limits the combat compared to the virtual 360 degrees of sight and 8 degrees of attack.  Also, you can't run in Prime.

One of the biggest arguments I always hear is that Prime is suppose to be a 'perfect transition of Super Metroid' because they both have areas you can explore outside the set path.  But Prime does this WAY more than Super.  As much as people want to claim Super had sequence breaking, it was limited to just areas you could wall jump or shinespark.  The main game overall had a pretty set path governed by what items you could get. In Prime, you're practically forced to do 'sequence breaking' because the game has no set path and you have to constantly backtrack to previous areas you've been based on getting a new item.  Good example is how you can go all the way to Pontera Drifts before getting the Super Missile or Charge Ball.  Then have to go all the way back to Chozo Ruins and Tallon when you finally find it.  Super never makes you go that far out of your way, except to get the Super Bomb.

As I've said before, Metroid Prime is more like playing Ocarina of Time with only a first person view and half the items turned off.  It was a fun experiment, but its totally different than the traditional Metroid progression of gameplay.

Also, Other M took a lot from Prime.  Though Sakamoto doesn't want to admit it, many of the first person aspects, and even some of the monster designs, were taken from Prime.  Though the base gameplay mostly resembles a game like Fusion or Zero Mission.

Well said!

Although I'm not sure I understand what details you feel were taken from Prime (not that there's anything wrong with that of course). I thought the first person part was a suggestion by team Ninja, and the monster design seemed pretty different to me...



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