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Forums - Gaming - Portal 2 Face-Off by Digital Foundry

Dr.Grass said:

Firstly, I love Portal2. I've already finished the single player and co-op. Now, with that out of the way...

/rant begin

1. I'm really disappointed in Valve for the technical shortcomings of the console version. It's not even close to being a good looking game. 

2. The load times are distracting and I find the switch between loading screens not nearly as fluid and artistic as it could've  been done.

3. (Minor complaint) There is little variety in the pacing of the game and the environments. If decent dlc becomes available then this will make up for what was imo a very short game.

I was very surprised when this was touted as a 'big-budget' game. Looks like something a team of 40 people can do in a single year considering that the source engine was used.

/rant over

I would still recommend this game to anyone, and that's saying a lot.

#1 is completely irrelevant, doubly so since I saw virtually no difference between the PC version at its highest settings and the PS3 version.  Even if there was a considerable difference, the gameplay is identical, therefore any slight differences in graphics are negligible.  It's people who care about graphics this much that result in so many modern games being the same old crap over and over again:  Publishers want safe IP's and not new interesting shit.  

2 - this I do agree on.  The load times were more than a little distracting, but not enough to actually complain about. 

3 - I thought the pacing was pretty much perfect.  I do agree that there were a few too many puzzles in the second act, with Cave Johnson narrating, but other than that I felt it flowed perfectly, and I loved how you were changing environments as the game went on.  Overgrown and broken, rebuilding, old crappy facility, new fixed facility.  I just thought it was so much better.  



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

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Runa216 said:
Dr.Grass said:

Firstly, I love Portal2. I've already finished the single player and co-op. Now, with that out of the way...

/rant begin

1. I'm really disappointed in Valve for the technical shortcomings of the console version. It's not even close to being a good looking game. 

2. The load times are distracting and I find the switch between loading screens not nearly as fluid and artistic as it could've  been done.

3. (Minor complaint) There is little variety in the pacing of the game and the environments. If decent dlc becomes available then this will make up for what was imo a very short game.

I was very surprised when this was touted as a 'big-budget' game. Looks like something a team of 40 people can do in a single year considering that the source engine was used.

/rant over

I would still recommend this game to anyone, and that's saying a lot.

#1 is completely irrelevant, doubly so since I saw virtually no difference between the PC version at its highest settings and the PS3 version.  Even if there was a considerable difference, the gameplay is identical, therefore any slight differences in graphics are negligible.  It's people who care about graphics this much that result in so many modern games being the same old crap over and over again:  Publishers want safe IP's and not new interesting shit.  

2 - this I do agree on.  The load times were more than a little distracting, but not enough to actually complain about. 

3 - I thought the pacing was pretty much perfect.  I do agree that there were a few too many puzzles in the second act, with Cave Johnson narrating, but other than that I felt it flowed perfectly, and I loved how you were changing environments as the game went on.  Overgrown and broken, rebuilding, old crappy facility, new fixed facility.  I just thought it was so much better.  

Like I said, I loved the game.

But I like calling a spade a spade, and the graphics in Portal PS3 are no better than Bioshock PS3.

Yeah sure the graphics don't matter, but that doesn't mean that I can't comment on them.

And sir, your PC is a pile of crap if it looks identical to the console version when on highest settings. Just saying.



My PC is a cheap laptop, but it shouldn't matter.  When I put it on the highest settings, it should look the same as it does on the highest settings on your computer, that's how it works.  When I cranked down the settings, I noticed a slight difference, but that was the only time. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Runa216 said:

My PC is a cheap laptop, but it shouldn't matter.  When I put it on the highest settings, it should look the same as it does on the highest settings on your computer, that's how it works.  When I cranked down the settings, I noticed a slight difference, but that was the only time. 

There's miles difference between how it runs on my I3 laptop and my I7 desktop. A lot of graphical options aren't even available on the settings page on the laptop. It looks pretty much the same on the laptop as on the ps3 except that my laptop doesn't have any anti aliasing options. Lighting, textures, filtering, antialiasing and ofcourse screen resolution are all much better on the pc. Both are set to the highest settings that the options screen shows for each.

But I don't really notice any difference between 4x MSAA and 16xQ CSAA. What is CSAA anyway.