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Forums - Gaming - Anyone here still doubting the Duke ? (new trailer)

trasharmdsister12 said:
vlad321 said:

OT: Duke Nukem has a very special place in my heart. I love it. I just want it to be a super old-school shooter but one that has modern graphics and physics. In fact, if they just redo Duke Nukem 3D with modern graphics and physics but keep all the gameplay the same I would be the happiest.

Not sure if you have seen this... but there is hope!

http://arstechnica.com/gaming/news/2010/10/fan-made-duke-3d-update-is-now-official-blessed-by-creators.ars

The vid in that link isn't there anymore so...

 

This is absolutely awesome. If it comes around then the money I wastedon the shit that is UT3 will magically be worthwhile. I love the PC and the mods that come out for its games.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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slowmo said:
Barozi said:
oldschoolfool said:

what's wrong with the 2010 design? Sure they could make it like the 1993 design,but the cost would be through the roof. Back then games were more basic and simple graphically,so they could afford to make complex corridor shooter's,also why do people act like cutscene's are such a bad thing? games are becoming more like interactive movies,so of course there's going to be more cutscene's. 

As I was recently replaying Doom, Doom 2, Wolfenstein 3D, Marathon and some others I noticed how much I hate these big and confusing levels. So much backtracking, looking for stupid keycards that are hidden and you have no clue where, looking for the exit etc.

I mean not all FPS have to be as straight forward as CoD, but anything with a more complex level design than Halo or Crysis can suck my balls.
And I doubt the new Duke will be more complex than that.

Creating mazes with hidden items doesn't work quite so well anymore when you have gamers who play with laptops at their side so they can pickup as many trophies/achievements as they can on the first playthrough anyway.  Time has moved on since then and the old formula's to string out a level just wouldn't fit with a modern audience.  The start of Doom 3 fleshed out how a modern corridor shooter can work well, a huge level but where you move with a purpose.

I'm still not sold that they can make the new Duke Nukem work for the modern gamer, nostalgia for a character only gets you so far, look at poor Sonic!

You can say DOOM 3 did it, but really Half-Life 2 eclipsed DOOM 3 in that respect (though I value both at the same level given the ridiculous advances DOOM 3 had, like per pixel hit detection) because there were also some encironmental puzzles you had to deal with. Ones that weren't annoying as hell either.

Basically the modern shooter reminds me of Unreal 2. If you remember, everyone called it a mediocre shooter through and through (if you aslo remember, we got the multiplayer for free, in today;s world we'd have had to pay like $40 for it....). Yet when I played through it recently, it was far FAR better than the newer shooters.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

You tell'em folks!   We need more modern stuff.  Duty Calls (spoiler) after all: