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Forums - Nintendo - And yet another rumor about 'Wii 2'..from IGN.

scottie said:

@ alfredo in particular. Do you honestly believe something 50-75% more powerful than the PS3 would, if released in 2012, be the same size as the original 360? If so, I suggest you take a more detailed look at the progress of console over the years.

The original XBOX was a huge machine and not to far in power from the PS2, honestly it's hard to judge design by a single note in IGN.



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alfredofroylan said:
scottie said:

@ alfredo in particular. Do you honestly believe something 50-75% more powerful than the PS3 would, if released in 2012, be the same size as the original 360? If so, I suggest you take a more detailed look at the progress of console over the years.

The original XBOX was a huge machine and not to far in power from the PS2, honestly it's hard to judge design by a single note in IGN.

 

I fail to see your point, sorry. The PS2 and xbox were in the same generation, released about 1.5 years apart iirc. The Wii 2 will be released 6 years (if it releases this november) after the 360, giving a much greater amount of time for Moore's law to take effect.



scottie said:

 I fail to see your point, sorry. The PS2 and xbox were in the same generation, released about 1.5 years apart iirc. The Wii 2 will be released 6 years (if it releases this november) after the 360, giving a much greater amount of time for Moore's law to take effect.

My point was more focused about the use of the word "slighty" wich judging by the specs can put more than the 360, either way without any real information is hard to see if the device is actually the size of a 360 or not



^ Indeed. Till E3 at least



I personally don't believe that if it was a new design that they would go 'whole retard' and make it slow and big and expensive at the same time relative to what they could have released. I have far too much faith in Nintendo for that to happen. What I do believe however is that the rumours are talking about the CPU performance and the CPU performance is relatively similar to what we have with the current generation consoles. Where the NES 6 stretches it's legs is with the GPU and memory bandwidth and optical drive speed as well as overall memory size or in other words the easy improvements which are noticeable from a user perspective that show a good price/effect ratio.

So if the current generation is roughly speaking:

  • ~300M transistor GPU
  • ~300M transistor CPU
  • ~512MB RAM
  • ~50GB/S overall bandwidth
  • ~12MB/S optical drive streaming speed
  • ~4GB flash

Then the NES 6 could look like this:

  • ~800M transistor GPU
  • ~400M transistor CPU
  • ~1GB RAM
  • ~75GB/S overall bandwidth
  • ~24-36MB/S optical drive streaming
  • ~8-16GB flash

Im not talking exacts here im just looking roughly at the spec of the combined HD systems as developers target them relative to what the NES 6 ought to look like.

Overall they:

  • Gain performance from increasing the number of transistors.
  • Gain performance from every transistor due to process improvements.
  • Gain performance from supporting technology such as DX10, streaming speed of drive, RAM for textures and speed of RAM and any other technology they may care to implement such as ED-RAM etc.

So yes even minor improvements stack up and go a long way when you add them all together.



Tease.