kitler53 said:
was/is insomniac really in that great of a position? they don't own any of the IP they were working on which means now as they try to move independent they don't own any of their own work. for years and years now they've been working on the same R&C IP. From what I read bungie is breaking from MS for really the same reasons Insomniac is breaking from Sony -- as a second party they don't have much freedom to pick with projects they want to work on. after a while working on the same project time and time again is boring.
basically this post sums it up very well. there are pros and there are cons but when a studio wants to go first party it can end up very very good for consumers. make a list of the top 10 - 15 of the studios that are making the biggest, baddest, most innovatative, most impressive games on consoles. then make a list of all of the studios working on consoles. first party studios are going to be over-represented on the "best of" list when compared to the "total" list and for good reason. there are a ton of advantages in being first party especially when it comes to creative freedom. the freedoms that come with 3rd party are more economic -- being able to sell a larger quantity of games ala CoD and GTA.
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Okay, I was honestly a bit confused by the first paragraph, because that sounds exactly like an argument for why you should not be owned by a publisher. The same arguments apply to first party studios, but the difference is that Insomniac are in fact building their own portfolio of IPs now, so second party studios can in fact branch out.
Insomniac never said that they were tired of making R&C games. When they were making A Crack in Time, many fans were going "Come on, we need something different!", and now they're doing a four player coop R&C game. When they wanted to create a first person shooter, they made Resistance, and Sony were happy to help out.
Sucker Punch was allowed total freedom in making a new IP and they made inFamous. I don't see how being a second party developer puts you in a worse position than being a first party developer, provided you can make good games at least.
As for your comparison between first party studios and everyone else, I think you would find that there is an incredible amount of skilled developers who are not first party developers. I personally think it has nothing to do with being a first, second or third party developer, it's all about how much talent, skill and time each developer has to create their game, and non of those are exclusive to first party developers.