zarx said:
radiantshadow92 said:
zarx said:
radiantshadow92 said:
polygon count doesn't that much when it comes to graphics, just so everyone knows.
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for most games it goes textures - polycount - effects
tho some game rely more heavaly on different areas and effects are becoming more important
But to say poly counts don't matter much is wrong
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THe poly count is what is used to just add in extra detail by shaping the character models. The more you have, the more detail you are able to sculp in. However, i can make a square have 30 million polygons but it wouldn't matter. Because i just didn't utilize the polygons at all. I just left them there. I would know, i took entry level character modeling class and what matters is how you use the polygons. Just having a lot doesn't matter much.
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wait how would a squere have 30 million polygons? it would only have 6
But yes a low poly model can look better than a high poly one but polycounts are still important
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you can add more and more. Thats how most all character models start out with, as a box. And then you add polys and expand. You are thinking of segments, polygons are smaller than the sides of a box.
I suppose it is just subjective then, the lower the poly count, the better though. The less prone the character will be to glitches and the smaller the model is the better obviously (talking about bits). Its all about effeciency and how much you can pump out of each polygon.