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Khuutra said:
radiantshadow92 said:

 THe poly count is what is used to just add in extra detail by shaping the character models. The more you have, the more detail you are able to sculp in. However, i can make a square have 30 million polygons but it wouldn't matter. Because i just didn't utilize the polygons at all. I just left them there. I would know, i took entry level character modeling class and what matters is how you use the polygons. Just having a lot doesn't matter much.

Man, a square is one polygon.

Even if you mean a cube - if you make a cube with 30 million polygons then you failed to make a cube.

You can keep adding polygons to the cube, it would be retarded yeah but i was just using that to make a point. And yeah i mean't a cube/box lol, im just trying to make a point that its more about effeciency when it comes to modeling.