This is a great read, fascinating actually. The last Nintendo console I owned was a Gamecube and I've never had a handheld, so I won't bother you with my opinion. What are your opinons?
Below is just an excerpt.
http://www.1up.com/features/nintendo-3ds-past-present-future
All appearances to the contrary, Nintendo's 3DS isn't necessarily a spiritual successor to the DS. That may seem a baffling statement on the surface; after all, the 3DS looks almost exactly like the DS, it plays DS games, and it incorporates the same touchscreen technology that was popularized by the DS. Many of the 3DS's other features are direct evolutions of the DS's innovations, too, most notably its always-on wireless communication capabilities. What the 3DS doesn't carry forward, however, is the spirit in which its best-selling predecessor was designed. The DS was perhaps the single greatest expression of the philosophy that has long driven Nintendo's most successful hardware creations, Gumpei Yokoi's tenet of "the lateral thinking of withered technology." Yokoi, of course, was one of Nintendo's most influential designers, the man who spearheaded the creation of masterpieces like the Game Boy. The premise behind his thesis was that the ideal approach to creating a great game or toy is to eschew the cutting edge of technology in favor of more mature materials. "Withered" technology, according to Yokoi's book Game House, is hardware that has reached a certain level of maturity and ubiquity, that can be acquired easily and inexpensively, and whose functions and potential are well-documented for both engineers and programmers alike. Rather than focus on sheer processing power, Yokoi posited, Nintendo's developers should instead aspire to come up with new and interesting applications for more humble devices -- to focus on creative design rather than visual panache, offering customers unique and entertaining experiences at a modest cost. The Game Boy in particular represented Yokoi putting his philosophy to work. It ran on a variant of the Z-80 processor, which by the time of the system's release was more than a decade old and well out of date -- but cheap and well-documented. Game Boy's murky screen offered no color, only shades of greenish-grey. Nevertheless, it demolished technologically superior competitors like the full-color Lynx and Game Gear, because it was inexpensive, ran forever on a few AA batteries, and had just enough horsepower to play fun, appealing games. The system's longevity seems to have surprised even Nintendo; Pokémon gave Game Boy a second wind long after it should have been retired by making use of the handheld's previously underutilized communication port to let kids face off and battle one another's teams of monsters. The DS, despite being developed well after Yokoi's death, was an even more perfect example of the so-called lateral thinking of withered technology at work. The system was announced after the PSP, yet it was blatantly inferior to Sony's competing machine. Next to PSP, the DS seemed underpowered and ill-conceived, with a chunky, toy-like casing and an unusual dual-screen design. Yet it was precisely that quirky layout that tipped observant gamers off to Nintendo's inspiration with the console, as it hearkened back to Yokoi's first electronic gaming creation, the Game & Watch line.The Bastard Console








