By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Kinect update confirmed for April

April fools joke by MS kinect is getting nothing but more shovelware 



Around the Network
drkohler said:

0.002s?? It takes 33ms to aqcuire an 640*480 image, the processor takes anywhere from 30 to 60ms to generate the 320*240 depth image (depending on which source you believe), the 100kbytes image is tranferred to XBox GPU memory, and the shaders start working on the picture. And all this in 2ms? Obviously "lag" is defined in La-la land..


christ almighty. Believe what you want mate, i didnt make up numbers

http://123kinect.com/ms-kinect-research-lag-reduced-to-0-002-seconds-video/ Click that < it will save me from having an argument. It shows that not everybody on here (you in this case) dont know what they are talking about.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

AussieGecko said:

 

http://123kinect.com/ms-kinect-research-lag-reduced-to-0-002-seconds-video/ Click that < it will save me from having an argument. It shows that not everybody on here (you in this case) dont know what they are talking about.

Do you actually have the slightest clue what "lag" means in connection with Kinect?  Do you have any clue what Kinect _actually does_ (Hint for you: I mostly do)? Obviously you didn't understand the references at all (Here are just a few hints for you: The article does not run the algorithm on an XBox. The algorithm probably would require all of the shaders of the XBox GPU - good luck displaying an actual game simultaneously. The article does not specify memory usage. "Lag" is not defined as "the time required to predict a skeleton" in a game environment .Ans so the list goes on).



drkohler said:

Do you actually have the slightest clue what "lag" means in connection with Kinect?  Do you have any clue what Kinect _actually does_ (Hint for you: I mostly do)? Obviously you didn't understand the references at all (Here are just a few hints for you: The article does not run the algorithm on an XBox. The algorithm probably would require all of the shaders of the XBox GPU - good luck displaying an actual game simultaneously. The article does not specify memory usage. "Lag" is not defined as "the time required to predict a skeleton" in a game environment .Ans so the list goes on).


Lag means the difference between your hand moving and the game responding. Dont condescend me. You are simply guessing this is the closest to any suggesting it can do 0.002 seconds so unless you show me information that is done by ms that shows any other information that disputes this... dont discount it. 

And dont flame me when you seem to think you know more then you do. These people will be knowing a lot more than you and considering they are releasing the specs then it shows they believe they can use it in real world apps.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

drkohler said:
AussieGecko said:

 

http://123kinect.com/ms-kinect-research-lag-reduced-to-0-002-seconds-video/ Click that < it will save me from having an argument. It shows that not everybody on here (you in this case) dont know what they are talking about.

Do you actually have the slightest clue what "lag" means in connection with Kinect?  Do you have any clue what Kinect _actually does_ (Hint for you: I mostly do)? Obviously you didn't understand the references at all (Here are just a few hints for you: The article does not run the algorithm on an XBox. The algorithm probably would require all of the shaders of the XBox GPU - good luck displaying an actual game simultaneously. The article does not specify memory usage. "Lag" is not defined as "the time required to predict a skeleton" in a game environment .Ans so the list goes on).

According to the article, it takes the xbox GPU less than 5ms to run the algorithm on each frame. That's how they come up with 200fps, and they used the xbox/kinect to come up with that number. It IS after data transfer and processing. That 0.002 is some made up number because someone doesn't know how to put 1/200 in a calculator.

There still is the time it takes to aquire the image and so forth. But either way, the lag is about one TV frame (30/s) total so it's essentially gone. Well, theoretically it is gone. The paper does say that in real world tests that there is an improvement but it's not perfect yet.



Around the Network
bobbert said:

According to the article, it takes the xbox GPU less than 5ms to run the algorithm on each frame. That's how they come up with 200fps, and they used the xbox/kinect to come up with that number. It IS after data transfer and processing. That 0.002 is some made up number because someone doesn't know how to put 1/200 in a calculator.

There still is the time it takes to aquire the image and so forth. But either way, the lag is about one TV frame (30/s) total so it's essentially gone. Well, theoretically it is gone. The paper does say that in real world tests that there is an improvement but it's not perfect yet.

indeed but no wireless unit truely can be lag free.. yet at least. 



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

bobbert said:
drkohler said:
AussieGecko said:

 

http://123kinect.com/ms-kinect-research-lag-reduced-to-0-002-seconds-video/ Click that < it will save me from having an argument. It shows that not everybody on here (you in this case) dont know what they are talking about.

Do you actually have the slightest clue what "lag" means in connection with Kinect?  Do you have any clue what Kinect _actually does_ (Hint for you: I mostly do)? Obviously you didn't understand the references at all (Here are just a few hints for you: The article does not run the algorithm on an XBox. The algorithm probably would require all of the shaders of the XBox GPU - good luck displaying an actual game simultaneously. The article does not specify memory usage. "Lag" is not defined as "the time required to predict a skeleton" in a game environment .Ans so the list goes on).

According to the article, it takes the xbox GPU less than 5ms to run the algorithm on each frame. That's how they come up with 200fps, and they used the xbox/kinect to come up with that number. It IS after data transfer and processing. That 0.002 is some made up number because someone doesn't know how to put 1/200 in a calculator.

There still is the time it takes to aquire the image and so forth. But either way, the lag is about one TV frame (30/s) total so it's essentially gone. Well, theoretically it is gone. The paper does say that in real world tests that there is an improvement but it's not perfect yet.

Well, to be precise the paper states that the "light" version of the new algorithm can run at 200fps on the X360 GPU, and by the context that would mean that it can run at 200fps with 100% utilization of the shaders. Once you time-share them, of course you go up from 5ms for the "recognition" step to some other more realistic value that will be at least 3 or 4 time bigger.

Now, I'm not sure how much latency is introduced by the current skeletal recognition in default libraries under the same conditions (I understand they use temporal data, so they must at least work over a camera capture time of 33ms). So I can't say if 15-20ms is a great breakthrough or a smaller incremental improvement, and if this improvement can really bring you down one frame in real cases.

We can all agree, I think, that "kinect lag reduced to 2 ms" title was bollocks, though :)



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

He talked about the Michael jackson game using the french accent, the update could be coming this week with the europe release of that game.  Did anyone buy the american version?  if so, did it require an update?