drkohler said:
Do you actually have the slightest clue what "lag" means in connection with Kinect? Do you have any clue what Kinect _actually does_ (Hint for you: I mostly do)? Obviously you didn't understand the references at all (Here are just a few hints for you: The article does not run the algorithm on an XBox. The algorithm probably would require all of the shaders of the XBox GPU - good luck displaying an actual game simultaneously. The article does not specify memory usage. "Lag" is not defined as "the time required to predict a skeleton" in a game environment .Ans so the list goes on). |
According to the article, it takes the xbox GPU less than 5ms to run the algorithm on each frame. That's how they come up with 200fps, and they used the xbox/kinect to come up with that number. It IS after data transfer and processing. That 0.002 is some made up number because someone doesn't know how to put 1/200 in a calculator.
There still is the time it takes to aquire the image and so forth. But either way, the lag is about one TV frame (30/s) total so it's essentially gone. Well, theoretically it is gone. The paper does say that in real world tests that there is an improvement but it's not perfect yet.







