Games4Fun said:
Doobie_wop said:
Games4Fun said:
Doobie_wop said:
DLC is great, adds more of what I love to what I love. It's also all optional and rarely ever hurts the main game, they aren't taking missions out of the original game and then selling it as DLC, they are creating DLC to add on top of the original game.
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Except that is not always the case. Look at MK they are already talking about its DLC. They should have already been part of the game if they where wanting to put them in. YOu can say they are not takin gout missions and all from the original game, but when those things are being worked on and in cases are already done before a game comes out, Its a farce. The sooner DLC is gone the better. You could argue but what about when a game releases with a ton of glitches they need to fix them. They should have fixed any game breaking glitches before releaseing it and making you part of their testing teams. Its given companies a easy way to be lazy/save money/and make more money off you.
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Plenty of games have been released in the past (last gen) that have been filled with issues, patches have stopped that from happening. Look at Metroid: Other M on the Wii, it had a game breaking issue and people had to send away their SD cards or Wii to fix the issues. That wouldn't have happened if they had a decent patching system in place. Developers aren't perfect, they can spend a whole year checking a game for busg and one can still get pass them, patching fixes that and I'm happy with it.
This is coming from someone who bought random games as a kid, came home and said game would barely run or glitched so badly that it was unplayable.
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Wii can have patches thats how COD keeps getting debugged and WiiWare games like MM9 and 10 get extra content. Speaking of CoD its probably the perfect example of a game that should have been worked on more before release for all consoles. Yet for some reason it got scored really high with 100's of bugs that are game breaking. Well bugs that made a lot of perks weapons and at least in Wii's case online not even working properly. It would have scored much less if there had been no way to use the customers as the testers as it should have been. A lot of devs have gotten lazy and really dont care if you are paying 40-60 for a game on day one full of bugs. They will just fix it later and maybe not at all.
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That isn't true though, it must be your nostalgia, but so many games were broken before this generation and we as consumers had no way of fixing them without returning the game and getting our money back. Grand Theft Auto 3 was a mess, you'd fall through the ground at random, things would constantly get stuck in the geometry and it'd freeze or glitch like crazy. We just chose to ignore the issues that games had because we couldn't fix them, we were too ignorant to make it an issue or we had no way of making it known to everyone else.
Most games get patched quickly and easily these days and they are sometimes for the smallest things (slight screen tearing in Darksiders, slight pause in Lords of Shadow, bug in Medal of Honour). Hell, GT5 was probably the most content filled game of the last few years and they still released a massive patch adding in a whole bunch of free new features and fixing any issues that the community may have had with the game.
Devs aren't lazy, it's just that there are some bad devs, which is same thing as the past, you had the good devs and the bad devs. Good devs will release a tight game with barely any issues, bad devs will release a game filled with issues, the difference today is that the bad devs still have a chance at fixing the serious issues that they had with their game.