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Forums - Nintendo - Erik designs the Wii 2

Erik Aston said:
Mr Khan said:

Nintendo has the capability to have their cake and eat it too. When you have the market for games that are both simple in premise and content-rich in design practically cornered, you have to move outward

Now, i could see that you would say focusing on putting good graphics in the next console would pose a distraction to the core values, but i disagree. Third parties are desperate and not making money, and it would be easy for them to match PS360 in terms of graphics capabilities, and the third party multiplats (which is basically everything worth getting from 3rd parties these days) will go there.

A modular, multipurpose controller would be the next step in making their experience more convenient, and then they can switch their focus back to content.

I am quite irked by this reactionary idea that Zelda has been ruined. The cyclical nature of Zelda sales and relevance has been documented here before, and Spirit Tracks is no metric of anything


Nintendo certainly thinks they can have their cake and eat it too.

Third parties will never bring everything to a Nintendo console until Nintendo has 60% of the market. Then they will do it of necesity. Wii had tons of hits up through the Kart/Brawl/Fit triumvirate in mid-2008, and basically is riding on WSR, NSMBW and continued interest in Wii Fit and Mario Kart since then. If Nintendo had better content-focused games for the 3rd and 4th years, 3rd parties might not be an issue right now as Wii could have a majority of the market. Third parties not making money is not Nintendo's concern.

I'm talking about Twilight Princess. TP sold pretty well, but the actual reaction to it was a fraction of what Ocarina had. Ocarina sold all those copies launching on a dying console, pretty much without Europe. TP launched on an explosively popular console. You could argue TP was held back by being a Wii launch game, but that did nothing to hurt games like Mario 64. The Wii market in 2007 was so red hot that Mario Party and Mario and Sonic were doing Ocarina numbers while TP quickly became irrelevant despite a lack of competition in the genre.

If a Zelda with the customer reaction of Ocarina hit Wii in 2006-2008, it might have sold 12 million or more over it's life.

I don't think the 60% threshold is a prerequisite. All Nintendo needs to have is a viable platform to multiplat to and from. 3rd parties are desperate and will port to viable platforms out of necessity

If Nintendo has parity and doesn't get the ports, then we can finally make the definitive case for 3rd party bias.



Monster Hunter: pissing me off since 2010.

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RolStoppable said:
Mr Khan said:

I don't think the 60% threshold is a prerequisite. All Nintendo needs to have is a viable platform to multiplat to and from. 3rd parties are desperate and will port to viable platforms out of necessity

If Nintendo has parity and doesn't get the ports, then we can finally make the definitive case for 3rd party bias.

I think 75 % is the treshold.

Support by the Unreal Engine 3 is the real prerequisite, we're both getting it wrong.



Monster Hunter: pissing me off since 2010.

Bam!!! Lol I read the hole thread from post one and by page 3 I was thinking of talking about the importence of Engine's

 

And then i get to the last few post and there it is.. xDDDD Cool Thread BTW guys I liked it.

 

I think Nintendo Needs to make there own engine from scratch. Build it to do what they want and make it simple for them to do so.

When i was reading how they are inovating but not puting forth awsom software with it.. (I think your Right)

You can make tones of new Hardware innovations. Withought The Software  to make cool use of this, Its wasted.

 

I dont know this for a fact. But its logical Nintendo may be limited by it engines.  To go in the independent Direction it wants to go. Nintendo needs a Kick ass Engine for its innovations. And I dont think one exists, and I dont think they have the in house ability to make a real bad ass one eather.

They really just dancing on Gimmiks like everyone said.



Mr Khan said:

I don't think the 60% threshold is a prerequisite. All Nintendo needs to have is a viable platform to multiplat to and from. 3rd parties are desperate and will port to viable platforms out of necessity

If Nintendo has parity and doesn't get the ports, then we can finally make the definitive case for 3rd party bias.


I think there is a big conflict between the developers and the publishers at all the major third parties. Obviously with the Infinity Ward mess this is true to some extent.

The developers want to develop for the highest spec, most traditional, most PC-esque platforms. Nintendo's platform will never be that traditional or that PC-esque even if it is high spec. Developers will succeed in driving the publishers into the ground as long as they have some type of argument such as a significant install base for the consoles they want to develop for. When Nintendo reaches a large majority of the market, the developers lose all leverage.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

RolStoppable said:

The profit margins on peripherals are generally really high, so it shouldn't be too much of a problem to offer more in next gen controllers for a lower price. However, it's a matter of Nintendo understanding what people want out of their game consoles. They probably think they would be giving money away by selling controllers with only a small profit margin and don't consider the positive effect that higher controller penetration could have on software sales. You know how it is: Once you've got a lot of controllers you are more inclined to buy multiplayer games.


I believe that the profit margins on peripherals are high somewhat as a concession to retaillers. When Sony and MS take big losses on hardware over the first half of the hardware cycle, that means tiny margins on hardware for retaillers. And they don't make it up on software; they get maybe $10 on a $50 game, and they very frequently have to discount games. That's why so many retaillers are selling used games now, because the margin is much higher.

So I think that's why controllers have ballooned in price. And I don't think Nintendo should try to undo that by giving retaillers a higher margin on the hardware or games. But Wii Play was an awesome idea, so I think Nintendo should emulate that with the next system, but be even more aggressive in getting 4 (or 6) controller penetration instead of just 2.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.