| Mr Khan said: I don't think the 60% threshold is a prerequisite. All Nintendo needs to have is a viable platform to multiplat to and from. 3rd parties are desperate and will port to viable platforms out of necessity If Nintendo has parity and doesn't get the ports, then we can finally make the definitive case for 3rd party bias. |
I think there is a big conflict between the developers and the publishers at all the major third parties. Obviously with the Infinity Ward mess this is true to some extent.
The developers want to develop for the highest spec, most traditional, most PC-esque platforms. Nintendo's platform will never be that traditional or that PC-esque even if it is high spec. Developers will succeed in driving the publishers into the ground as long as they have some type of argument such as a significant install base for the consoles they want to develop for. When Nintendo reaches a large majority of the market, the developers lose all leverage.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







