RolStoppable said:
I have to admit that I didn't really understand what you were trying to say regarding Pilotwings. I guess you calling it "1/20 of a proper game" threw me off, because for the standards of the series it is a proper sequel. However, you are talking about it in killer app terms which Pilotwings Resort certainly isn't. No surprise, because no game of the series ever was.
Your ideas to maximize controller penetration are interesting to say the least. Making it easy and affordable for people to play games together really should be Nintendo's top priority, because if people have fun, then they will want more which will translate to additional software sales. But as you said, most of what you proposed is unlikely to happen with the crazy stuff Nintendo is doing lately.
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If you're a first party, shouldn't every game be designed to be a killer app? That's the entire point of being a first party: to sell hardware.
The two old Pilotwings games sold about a million copies apiece. So they did nothing for SNES and N64.
If you look among games with similarly small amounts of content, based on similarly "simple," "accessable" or "universal" concepts in Nintendo's history, there are only a handful of hits. Among games to sell at least 4 million, you have Duck Hunt and Tetris which were bundles... Tetris also sold over 5 million on NES without the bundle. Dr. Mario sold 10 million between NES and GB in the wake of Tetris. That's astounding. Golf and Excitebike for NES, plus Link's Crossbow Training (at half price) all sold between 4-5 million copies.
1984's Golf for NES is still Nintendo's highest-selling single-sport game ever. The Mario & Sonic games, built around lots of Olympic sports, widely outsold all the single-sport Mario games built around more popular and "accessable" sports like soccer and baseball. In fact Deca Sports, without the Nintendo brand or characters, outsold all those single-sport Mario games. You can't really claim "but such-and-so isn't supposed to be a killer app," since absolutely no one thought Mario & Sonic would be a killer app. SEGA was openly ridiculed for speculating the game could sell 4 million copies. Everyone thought that because it looked like a "lower quality" game than Mario Tennis or Mario Golf, with boring Track and Field type sports, that it would sell less. But customers were more concerned about the ability to jump from one sport to the next and get a long play period out of the game.
Games like Pilotsings Resort are following a pre-Super Mario Bros. model. SMB was a landmark in terms of the amount of raw content in games. Atari 2600 and NES before SMB, with games like the aforementioned Golf and ExciteBike, were driven by arcade-style, arcade-sized games. SMB was arcade-style, but way bigger than a normal arcade game. It was designed for long play periods at home instead of for gobbling quarters. Arcades survived in the wake of Atari, but died in the wake of NES with it's long play games.
Basically Nintendo thinks it can get away with following a pre-SMB model if the game has some kind of gimmick or highlights a new hardware feature.