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Forums - Gaming - Crysis 2 Face-Off PS3 vs 360 [Digital Foundry]

damefan said:
osamanobama said:
Euphoria14 said:
osamanobama said:
Nsanity said:
Skeeuk said:
Nsanity said:

 

 

yep it couldnt get into the big leagues where U2, KZ, and GOW3 reside

Crysis 2 is in the big leagues, but it is more of a designated hitter.

He hits the most home runs and drives in a ton RBI's which is fantastic, but does average/below average in almost every other aspect.

 

Killzone 3, God of War 3 and Uncharted are more on the lines of a 5-tool player. Can hit home runs, drive in a ton of RBIs and also does extremely well in almost every other aspect.

One has top notch graphics.

The others have top notch graphics, very high and stable frame rate and little to no graphical glitches or buggy AI.


thats a very good analogy. iwold say its around the 4th or 5th best looking game ever. its truelly remarkable what they have done

and as for the post right above me.

killzone is regarded as some of the best AI in any game. and runs nearly perfectly.

Show me where its regarded as some of the best AI in any game and I'll agree with you. In the meantime I'll stick with my analysis which I got from being able to snipe each individual enemy in the head while they watch their AI partner fall and still ignore me. The AI in Killzone3 hides behind cover the whole time popping their head up to shoot. They don't try to flank you. They don't move around very much. Halo:Reach has better AI but that is a different discussion.

ign.com (i know, but its not about graphics, and you dont have to be an esxpert to evaluate this)

"Enemy AI is good as well – unlike the previous Killzone games, you'll discover a larger variety of Helghast soldiers, all of whom will use different tactics, that are looking to wipe you from the face of their planet. For example, assault troopers (the standard soldiers that people see in billboards or most video clips) will frequently use cover and attempt to take you out from a distance, while shock troopers will throw smoke and frag grenades as distraction tactics, switching to machine guns and eventually pulling out knives for close quarter strikes. There are even heavy infantry, robotic drones and other hazards that you'll need to watch out for. Because many of your battles will mix groups of Helghast together, you'll frequently need to figure out which threat you want to attack and do so quickly before you're flanked or pinned down."

gamespot.com

"The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters."

Killzone 3's enemy AI is fantastic. Your adversaries flee quickly from the grenades you toss, are quite accurate when they throw their own, and sprint to more effective cover spots when your gunfire causes the sheet of metal they were hiding behind to fall away. You are often accompanied by a mostly competent AI teammate."



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osamanobama said:
 

ign.com (i know, but its not about graphics, and you dont have to be an esxpert to evaluate this)

"Enemy AI is good as well – unlike the previous Killzone games, you'll discover a larger variety of Helghast soldiers, all of whom will use different tactics, that are looking to wipe you from the face of their planet. For example, assault troopers (the standard soldiers that people see in billboards or most video clips) will frequently use cover and attempt to take you out from a distance, while shock troopers will throw smoke and frag grenades as distraction tactics, switching to machine guns and eventually pulling out knives for close quarter strikes. There are even heavy infantry, robotic drones and other hazards that you'll need to watch out for. Because many of your battles will mix groups of Helghast together, you'll frequently need to figure out which threat you want to attack and do so quickly before you're flanked or pinned down."

gamespot.com

"The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters."

Killzone 3's enemy AI is fantastic. Your adversaries flee quickly from the grenades you toss, are quite accurate when they throw their own, and sprint to more effective cover spots when your gunfire causes the sheet of metal they were hiding behind to fall away. You are often accompanied by a mostly competent AI teammate."

 

Wow, that is almost like what I just said, except mine came from my own experiences and not reviews. O_o

Incredible enemy/bot AI and somewhat dumb teammate AI. Understandble teammate AI though because knowing Rico, it is appropriate. The dude is a loose cannon.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Still have to wait for my copy, I was gonna pick it up on 360, but I guess the PS3 version should be fine and it looks better on my shelf. 

I also wrote in another thread about how Crysis 2 could easily out do Killzone 3 in my final playthrough, but even if the game is amazing, it's not going to win strictly based on how it performs. Dropping to 15 FPS is pretty bad and is in no way a small thing, the texture pop in, screen tearing and the dumb AI that I noticed on the video I watched only seal the deal. The game may be more fun though, so we will see.

Crytek have done a better job than I thought they would, but the game reeks of PC port, which means it's going to be like Metro 2033 and look great, but everything else about it is going to fall a bit short. Codename Kingdoms is going to be a whole different story, it's going to be specifically optimized for the 360 and I'm sure they'll be able to iron out all those performance issues and still deliver great visuals.

Also, to Nsanity, you've obviously never played any of the PS3 games that people keep mentioning and I'd just like to point out that Killzone 3 isn't as closed off as you'd like to think and the AI in the game is very good. You bring up linearity so that your argument for Halo: Reach being significant in any way in terms of technical performance can hold water, but I played Reach and that game was just as linear, the difference was that it gave you a wide open space of rubble and flat textures, instead of a smaller amount of space that blows you away at every corner. Reach has non-linear gameplay, but the level design and progression is still extremely linear. Halo: Reach is not S.T.A.L.K.E.R., Far Cry 2 or Borderlands, it's a lot more like Bioshock or The Darkness. 

Edit: Both games are sub HD as well, DF made a mistake and Crytek verified it. How are none of the review sites listing these things as negatives? I remember Enslaved and Lords of Shadow catching so much flack for their performances, despite looking amazing, but then Crysis 2 comes along and performs worse and has a bunch of other issues and you have reviewers ignoring or glossing over them like they don't matter. The site I trust (Giant Bomb) mentioned the issues and reviewed it accordingly, which leads me to believe that reviewers believe visuals are more important than performance, they've been coerced into being lenient (the Crysis 2 ads all over a bunch of sites aren't helping) or the graphics hype just got to them. The game might also be so much fun that it overrides the issues.

This was fun.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Another few points about Killzone 3 bot AI.

 

Let's say a bot realizes that he hasn't been spotted. He will then sneak up on you and perform a melee kill.

If a medic bot sees you in his view, he will rush over to revive you.

Engineer bots will place turrets and Tacticians will deploy Sentry bots in the area to protect against C4 charges rather than just place them wherever.

If you are shooting at a bot and he is hiding behind cover be careful when reloading. They seize the opportunity and rush in for a melee kill.

Engineers, while deploying their turrets in smart positions, also make sure to repair ammo crates and stationary turrets.

Bots also try to flank and/or gain higher ground for surprise attacks.

 

 

They work really really well as a team in Bot Zone. It is absolutely fantastic for those looking to get better in multiplayer without sacrificing their online statistics from going into a map and/or game type blind, only to get absolutely owned.

 



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:

Another few points about Killzone 3 bot AI.

 

Let's say a bot realizes that he hasn't been spotted. He will then sneak up on you and perform a melee kill.

If a medic bot sees you in his view, he will rush over to revive you.

Engineer bots will place turrets and Tacticians will deploy Sentry bots in the area to protect against C4 charges rather than just place them wherever.

If you are shooting at a bot and he is hiding behind cover be careful when reloading. They seize the opportunity and rush in for a melee kill.

Engineers, while deploying their turrets in smart positions, also make sure to repair ammo crates and stationary turrets.

Bots also try to flank and/or gain higher ground for surprise attacks.

 

 

They work really really well as a team in Bot Zone. It is absolutely fantastic for those looking to get better in multiplayer without sacrificing their online statistics from going into a map and/or game type blind, only to get absolutely owned.

 

now all they need to do is program the bot Ai to fly jet pack.

i want to play the concorse level against bots



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off topic question.

my brother bought crysis and typed in the online code for his new ps3 slim.

but i have been palying the campain on our ps3 fat which is atteachted to our big screen.

and i want to play multiplayer on the big screen.

his and my accounts or on both ps3's, so i was wondering, if i can somehow play crysis multiplayer on my ps3 fat, the one he didnt type in the code for?



osamanobama said:

off topic question.

my brother bought crysis and typed in the online code for his new ps3 slim.

but i have been palying the campain on our ps3 fat which is atteachted to our big screen.

and i want to play multiplayer on the big screen.

his and my accounts or on both ps3's, so i was wondering, if i can somehow play crysis multiplayer on my ps3 fat, the one he didnt type in the code for?


Oh crap, I forgot about those stupid codes...

Kind of sucks really since I am renting it.

 

Also by the way, with people talking about dumb AI. Go play against Black Ops bots, lol.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Doobie_wop said:

Still have to wait for my copy, I was gonna pick it up on 360, but I guess the PS3 version should be fine and it looks better on my shelf. 

I also wrote in another thread about how Crysis 2 could easily out do Killzone 3 in my final playthrough, but even if the game is amazing, it's not going to win strictly based on how it performs. Dropping to 15 FPS is pretty bad and is in no way a small thing, the texture pop in, screen tearing and the dumb AI that I noticed on the video I watched only seal the deal. The game may be more fun though, so we will see.

Crytek have done a better job than I thought they would, but the game reeks of PC port, which means it's going to be like Metro 2033 and look great, but everything else about it is going to fall a bit short. Codename Kingdoms is going to be a whole different story, it's going to be specifically optimized for the 360 and I'm sure they'll be able to iron out all those performance issues and still deliver great visuals.

Also, to Nsanity, you've obviously never played any of the PS3 games that people keep mentioning and I'd just like to point out that Killzone 3 isn't as closed off as you'd like to think and the AI in the game is very good. You bring up linearity so that your argument for Halo: Reach being significant in any way in terms of technical performance can hold water, but I played Reach and that game was just as linear, the difference was that it gave you a wide open space of rubble and flat textures, instead of a smaller amount of space that blows you away at every corner. Reach has non-linear gameplay, but the level design and progression is still extremely linear. Halo: Reach is not S.T.A.L.K.E.R., Far Cry 2 or Borderlands, it's a lot more like Bioshock or The Darkness. 

lol wut

http://www.youtube.com/watch?v=O0AKpxmWtCo

http://www.youtube.com/watch?v=EI7nSosn3Go

http://www.youtube.com/watch?v=1gdtjJJ6_so&feature=related

http://www.youtube.com/watch?v=cBiqZzpbzsk&feature=related

http://www.youtube.com/watch?v=FTQwXVgNHLo&feature=related



Killiana1a said:
mantlepiecek said:

http://www.eurogamer.net/articles/digitalfoundry-crysis2-face-off

The PS3 version maintains its frame rate throughout the whole game perfectly even though its lower than the 360 version. The 360 version however has frame-rate going below 20 fps in some scenes. What this means is that the PS3 version operates more consistently then the 360 version, but the 360 version seems to hit 30 fps a lot more.

There is no screen tearing visible on either consoles.

Which is why he seemed to think that either versions are equally good.

Did we read the same article? Do I see objects that you are pulling out of the air?

Let me quote from the article for you,

There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches; especially outside of combat scenarios, the game just seems to run that much more smoothly. However, there are parts of the game that seem to be brutally unoptimised, bringing the performance level crashing down to the point where the afflicted sections become almost unplayable - a variable 15-20FPS update in an intense fire-fight is hugely disorientating, and this makes Crysis 2 one of the most inconsistent performers released in recent times.

In these situations, it seems that it is the Xbox 360 version that has the most difficulties, though there's no mistaking that both platforms seem to lag badly in much the same areas....

On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas.

I did not read "equally good" between both versions in the ARTICLE! You should definitely re-read because something is clouding your point of view and I can smell that shit a mile off. It don't smell good.

I think something is clouding your eyes because when I read the whole article nothing suggested that the 360 version was better. It has the edge in terms of graphics and general performance, so it isn't completely in favour of the 360. "The PS3 more then holds its own" is supposed to be read.

Also did you read this:

"It's difficult to give any really strong recommendation about which version of Crysis 2 to buy if you're in the enviable position of being able to choose between both HD console platforms. The good news is that taken as a whole, they are both really impressive games, for the most part."

Its obvious people are nitpicking my post now, really, that is quite sad of you because I wasn't quoting, I was giving a brief summary.

It doesn't matter if the PS3 wins or loses to me, if you notice I didn't give false information about resolution (which btw DF got it wrong the first time around when they wrote it as 1280x720, they have corrected it since).



mantlepiecek said:
Killiana1a said:
mantlepiecek said:

http://www.eurogamer.net/articles/digitalfoundry-crysis2-face-off

The PS3 version maintains its frame rate throughout the whole game perfectly even though its lower than the 360 version. The 360 version however has frame-rate going below 20 fps in some scenes. What this means is that the PS3 version operates more consistently then the 360 version, but the 360 version seems to hit 30 fps a lot more.

There is no screen tearing visible on either consoles.

Which is why he seemed to think that either versions are equally good.

Did we read the same article? Do I see objects that you are pulling out of the air?

Let me quote from the article for you,

There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches; especially outside of combat scenarios, the game just seems to run that much more smoothly. However, there are parts of the game that seem to be brutally unoptimised, bringing the performance level crashing down to the point where the afflicted sections become almost unplayable - a variable 15-20FPS update in an intense fire-fight is hugely disorientating, and this makes Crysis 2 one of the most inconsistent performers released in recent times.

In these situations, it seems that it is the Xbox 360 version that has the most difficulties, though there's no mistaking that both platforms seem to lag badly in much the same areas....

On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas.

I did not read "equally good" between both versions in the ARTICLE! You should definitely re-read because something is clouding your point of view and I can smell that shit a mile off. It don't smell good.

I think something is clouding your eyes because when I read the whole article nothing suggested that the 360 version was better. It has the edge in terms of graphics and general performance, so it isn't completely in favour of the 360. "The PS3 more then holds its own" is supposed to be read.

Also did you read this:

"It's difficult to give any really strong recommendation about which version of Crysis 2 to buy if you're in the enviable position of being able to choose between both HD console platforms. The good news is that taken as a whole, they are both really impressive games, for the most part."

Its obvious people are nitpicking my post now, really, that is quite sad of you because I wasn't quoting, I was giving a brief summary.

It doesn't matter if the PS3 wins or loses to me, if you notice I didn't give false information about resolution (which btw DF got it wrong the first time around when they wrote it as 1280x720, they have corrected it since).

Okay, we both have our points and they are backed up in the article. We are squabbling over peanuts.

I will agree that regardless of whether you play this on 360 or PS3, you will more or less get the same experience. Neither one is superior than the other.

One game is one game...Well because I have some World of Warcraft to play. Seriously.

We could take this argument deeper and argue Alienware PC vs. PS3 or Xbox 360, but I don't think neither of us are nerdy enough to go that route and waste our time in the trees when we should be enjoying the forest.