selnor said:
Really? COD design? COD would be lucky to let you walk 10 feet right and left either side. LOL From what the vids show, it's more Halo Reach size ( Or a bit bigger ) in level design rather than the COD type design. |
COD is a bit of a stretch, but I don't know what you're seeing that makes you think this isn't incredibly linear. I've played it at both E3 last year and GDC this year, and trust me, this is no Crysis. Halo: Reach is very linear too, but this is even moreso. Understand that even if it were the size of Reach, the design of Reach is very linear. You rarely have more than one way to approach any situation.
See, in the first Crysis you'd come into an area with an enemy base and you could completely choose how you assaulted that base. Angle, stealthiness, hop the wall, break the front door. All 360 degrees around that base were available to you. In Crysis 2, you come into a clearing, and there are things to fight, and that's it. That's how it works.
Making a slightly more wide-open space than COD is not an accomplishment, nor does it change that the design is linear, when you're limited to a linear approach. Yes, you can stealth, but it's still just suit powers thrown into a Point A to Point B straight line shooter. You're not going to be able to come up with clever plans and traps for your enemies.