
I know, weird right? If I had to guess a figure, I'd probably say around 20% of games released nowadays were M-rated, but, according to ERSB, it's actually as low as 5%
What's even weirder is how this is actually a low for the industry for many years, M-rated games peaked at a 12% high in 2005, in which the number has been declining ever since.
However, thinking about the past year, and some of the best games, very few are actually M-Rated. I mean, Super Mario Galaxy 2, DKCR, Kirby's Epic Yarn, Halo: Reach, Monster Hunter Tri, Metroid: Other M, Assassin's Creed: Brotherhood, Red Dead Redemption, Pokemon, Bit. Trip RUNNER, Professor Layton...all big games, yet few of these are M-Rated.
Maybe that's the world we live in, where, although there's plenty of great games which aren't M-Rated (and, admittadly, plenty of poor games), the biggest selling, and most prolific, games are the ones which cause the most contraversy, and, of course, most of which are M-Rated (*cough* We Dare *cough*). COD, GTA and co. are examples of this, these are the games which sell the most; have the most hype, maybe even I follow trends nowadays when it comes to this sort of thing?
At any rate, enjoy your graph, and write what you think of the situation below:










