Metallicube said:
Still boggles my mind that Kinect has sold as much as it did, looking at its library. I mean what games are people playing with this thing?
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It's worth remembering that a fair chunck of the sales were to existing owners. In fact I believe this was a major factor in MS upping their initial estimates so much: I'm sure they actually seriously underestimated the interest existing owners would show.
The pricing on 360/Kinect bundles is also very attractive, too.
This isn't knocking Kinect, but if you look at how much the existing install base embraced it, plus how well MS made buying a 360 with Kinect seem much better value than buying a 360 without Kinect, you can see how the conditions existed for massive sales.
It's interesting to note that, ignoring adventures as a pack in, the SW hasn't really matched the Kinect HW sales, indicated that many Kinect owners aren't buying up titles for the system but instead having fun with Adventures and using it's new interface options. With Sports sales below the hardware, for example, we can see that some owners have yet to buy a single Kinect title as a standalone purchase.
Move I'd note shares some characteristics of this as well, with plenty of owners clearly buying it for existing titles like RE5 or Heavy Rain and sticking with Sports Champions (that is those lucky enough to get it as a pack in).
I'd actually be crious to know the sum total of Move sales as well - by that I mean every Wand, navi, etc. I think it would be pretty large as most tracking seems to be tracking the Move starting configuration and maybe the Wands. Pretty much everyone I know with a Wand has by now bought a navi for example. I'm pretty sure both MS and Sony are seeing a lot of profitable sales from their new peripherals.