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Forums - Gaming - Sony's plan to usurp 3DS with their PSP2 revealed

 

Sony's plan to usurp 3DS with their PSP2 revealed

Sony FTW! 185 69.55%
 
Nintendo is d0med 81 30.45%
 
Total:266

Ngp will be a solid success now all it needs is a awesome library of games like ps2



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Linkasf said:
cloud1161 said:

why does everyone think that more is better.  so what if ds and 3ds have two screens, that doesnt necessarily make them better.  sometimes less is more.  besides that, all i have to say is uncharted portable > any other portable game


Stop overrating Uncharted.


Man this Uncharted NGP is made by an outsourced team and we know that turned out amazing for Ratchet and Clank and Secret Agent Clank, oh wait... truth be told my thoughts exactly sir, Uncharted is great but it's great because of the developers behind it with this own creative story and style.  Game play for Uncharted isn't that special just very solid which I've said this before in another thread today solid game play is much more than 90% of games can give.

RolStoppable said:
Gilgamesh said:

How is two screens a big advantage? I don't get it.The PSP2 screen in bigger then the combined two screens that the 3DS has.

It's not the size that matters, but how you use it.

Yeah and DS/3DS can double team ;D



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Sony just make good games for NGP, no it won't outsell the 3DS or come even close, but with people like me who can't stand Nintendo games, I will buy it. 



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

power didn't win PSP this generation. And nintendo has the most important thing and it isn't any of these non game features.

The games, that is why 3DS will when next gen



I think some people are highly overating the power of Nintendo franchises.  No amount of Mario or Link or Pokemon could save the fate of the N64 or the Gamecube, even if those games were good.  Nintendo has been able to dominate in the handheld business because not only have the games appealed to people, but because the HW did, too.  Before the DS was released,  Nintendo had dominated 2 handheld gens.  The closest anyone had came to them was Sega's Game Gear with 11 mil units shipped.  Now compare that with what Sony has pulled off, even with the hugely popular DS, 68 mil units shipped to date.  And when all is said and done, the PSP should sell at least as well as Nintendo's own GBA, ~80 mil.  That's pretty incredible for a company's first foray into handheld gaming against handheld gaming giant. 

Now, we have the NGP releasing this year.  Sony has carved out a good install base to sell potentially sell its new handheld to.  And if message boards are anything to go by, many are excited about the device and its capabilities.  Developers seem to be really excited about it, as well.  In other words, seeing as how people are excited by both the HW and SW of both devices, and NGP releasing around the holiday season, I think Nintendo is going to find that this time around it isn't going to be such an easy win.



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To the average consumer, the price factor may hold a fair amount of sway, but I'm currently convinced that the entry price will be $299 and probably won't be the deciding factor in the long run for most.

It's going to boil down to developer support and the games. Each platform will have its respective audience with a some overlap in between, but not in the form of dual platform ports due to the different design approach each system uses. 

I'm really not sure where this whole "two screens is the advantage of the DS/3DS" argument came from though. The design basically came about in the interest of practicality; it's difficult to play certain games that require touch screen input if your finger or stylus is blocking on screen action. Hence the bottom screen for touch input and maps/menu interface. Plus I'm guessing the design might have been more economical from a production and parts sourcing standpoint to use two low res displays rather than a larger high res display.

Either way, the average DS game didn't exactly demand a two screen set up even though there were plenty of games that were well designed enough to take advantage of it. 

As far as the NGP goes, if a game required a second external display to play properly/non-gimped, it would be dead in the water, even if SCE pushes any such dual screen compatibility as a key feature for whatever reason. While it would be a neat feature, it would mean anchoring a "portable" platform game to the home for all intents an purposes. And a second touch screen display isn't necessary as any action game where touch input could interfere with the visuals can easily be designed to use the rear touch panel instead. It serves the same purpose and all you're really giving up is an additional set of static menus, which are typically a HUD in console games anyway. 

In the end, the future of portable gaming really isn't a head to head competition between the 3DS and the NGP, it's more like a competition between dedicated gaming devices and smartphones. Which will generate the most revenue with the most reasonable development budgets for the typical developer and offer games at the most reasonable prices for the entertainment value they provide. 

In a way it's the $1-5 games vs. the $20-40 games. Sure the cheap games aren't typically going to be something the average consumer plays for dozens of hours, but how many paying customers (those who aren't currently pirating DS or PSP games) are actually getting that kind of play from their full priced games? 



I see nobody wanted a portable 24'' TV.



It's ignorant to say that the DS overtook the PSP just by having 2 screens and touch screen.  It was dominant because it had a better library of games, appealed to EVERYONE, was innovative and wasn't overpriced.  Not to mention it didn't have a crappy media format (UMD).  The PSP simply didn't have the software to support it.  Sure it has good games, but not enough.  I own both, but I play the DS far more than my PSP. 

As for the future of handhelds....it depends on the price of the NGP.  If it's more than $250, then I'm sorry, it will lose.  Which would be too bad if it is, because it looks innovative and fun, plus it has Uncharted.  But Nintendo has the jump on them, so I guess we'll see if Sony can catch up yet again...



Systems I Own: PS3, Xbox 360, Wii, 3DS, NES, SNES, N64, Gamecube, PS1, PS2, Dreamcast, Genesis/Sega CD, Atari 2600, Atari Jaguar, Game Boy, GB Advance, Game Gear, Intellivision, PC, Xbox, Sega Saturn, Virtual Boy

thismeintiel said:

I think some people are highly overating the power of Nintendo franchises.  No amount of Mario or Link or Pokemon could save the fate of the N64 or the Gamecube, even if those games were good.  Nintendo has been able to dominate in the handheld business because not only have the games appealed to people, but because the HW did, too.  Before the DS was released,  Nintendo had dominated 2 handheld gens.  The closest anyone had came to them was Sega's Game Gear with 11 mil units shipped.  Now compare that with what Sony has pulled off, even with the hugely popular DS, 68 mil units shipped to date.  And when all is said and done, the PSP should sell at least as well as Nintendo's own GBA, ~80 mil.  That's pretty incredible for a company's first foray into handheld gaming against handheld gaming giant. 

Now, we have the NGP releasing this year.  Sony has carved out a good install base to sell potentially sell its new handheld to.  And if message boards are anything to go by, many are excited about the device and its capabilities.  Developers seem to be really excited about it, as well.  In other words, seeing as how people are excited by both the HW and SW of both devices, and NGP releasing around the holiday season, I think Nintendo is going to find that this time around it isn't going to be such an easy win.

 

NGP is releasing in Japan this year, not in America or Europe.  Message boards aren't the best indicator, since game sites, boards, and the like hyped up PSP for it to be outsold 3 to 1 by the DS after launch, and that was with the PSP having a shit ton of launch games and DS lacking.  

Also the GBAs life was cut short because of PSP, if Sony didn't go on the offensive with the PSP, the GBA would have probably lived for a couple more years when Nintendo felt it was time to go to the DS, GBA started it's life in 2001 in little over 3 years later the successor puts out it's flame, the PSP on the other hand has been out for 6 and given plenty of room to grow and finally getting to the point GBA is at? You know the console that was cut short and the shortest generation for any Nintendo handheld?  You're overestimating things me thinks.

NGP isn't doing anything really special the 3DS isn't doing literally the only things I can list is 3G (not on every model) and a backpanel touchpad.  The graphics aren't a quantum leap ahead of the 3DS (just the parts going into the NGP seem fairly pricey) and I read those NGP slides from GDC it said the cards for NGP would go up to 4GB... when the 3DS goes up to 8gb... limited space was one thing that killed a lot of PSP games, I really hope Sony isn't making the same mistake again there and that's just launch sizes.

In short I'm saying don't go all in just yet, PSP rode on the coattails of the PS2 with so many PS2 game ports (typically poor ports mind you), and NGP is Sony doing more of the same "hey know those home console games? Well play em on the go!" instead of being like handheld developers and saying "hey know those home console games? Forget them and play something that's fun for 5 minutes while you're on the subway going to school or work!" You have to design your portable with the portable mentality from games to handheld design.  Just being a home console just on the go isn't going to cut it, going for too much power and sacrificing battery isn't going to cut it, not having games that appeal to many audiences isn't going to cut it, and now the NGP isn't even got the backing the PSP had at the start.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
Linkasf said:
cloud1161 said:

why does everyone think that more is better.  so what if ds and 3ds have two screens, that doesnt necessarily make them better.  sometimes less is more.  besides that, all i have to say is uncharted portable > any other portable game


Stop overrating Uncharted.


Man this Uncharted NGP is made by an outsourced team and we know that turned out amazing for Ratchet and Clank and Secret Agent Clank, oh wait... truth be told my thoughts exactly sir, Uncharted is great but it's great because of the developers behind it with this own creative story and style.  Game play for Uncharted isn't that special just very solid which I've said this before in another thread today solid game play is much more than 90% of games can give.

RolStoppable said:
Gilgamesh said:

How is two screens a big advantage? I don't get it.The PSP2 screen in bigger then the combined two screens that the 3DS has.

It's not the size that matters, but how you use it.

 

Yeah and DS/3DS can double team ;D

Exactly. I love Naughty Dog, and sadly they aren't working on this Uncharted. Who knows, maybe the guys at Naughty Dog have got something up their sleeve for the NGP that we haven't seen yet.