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Forums - Nintendo - Where and why modern Zelda fails or "Zelda. WTH happened?"

RolStoppable said:
zgamer5 said:

i never played a zelda game. but a reason for its changing is because of the demographic of the wii. nintendo is trieng to make the game more casual in order to sell more copies.

The games talked about in this thread have all one thing in common: they are not Wii games.

With the exception of Twilight Princess, but that is a Gamecube at its heart. The only good thing about your post is that it's worse than anything I have possibly said in this thread.


well i was mainly talking about skyward sword. other then tw what zelda game after wind walker? other then the ds games.



Being in 3rd place never felt so good

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RolStoppable said:
zgamer5 said:

well i was mainly talking about skyward sword. other then tw what zelda game after wind walker? other then the ds games.

If you know something about Skyward Sword that the rest of us don't, then please share. We have barely seen anything of it so far.

The Minish Cap on the GBA is the answer, but Zelda started to change direction with OoT already. Of course not everything can converted from 2D to 3D, but Zelda has been becoming more and more about a story than being centered around sword combat ever since then and that's the problem.


well nothing im just predicting. didnt nintendo say it themselves that their trieng to make it more applicable to the public? 

also when it comes to the combat i agree with you that they should have a variety in weapons but,how could they improve sword combat? theirs nothing wrong with putting an emphasis with the story, but other then the difficulty level and weapons how did the combat change?



Being in 3rd place never felt so good

RolStoppable said:
zgamer5 said:

well nothing im just predicting. didnt nintendo say it themselves that their trieng to make it more applicable to the public? 

also when it comes to the combat i agree with you that they should have a variety in weapons but,how could they improve sword combat? theirs nothing wrong with putting an emphasis with the story, but other then the difficulty level and weapons how did the combat change?

Maybe Nintendo has said just that, but that is nothing that would worry me as the result of that approach usually is a game that is more of a game than anything else and that I like.

The difficulty level is extremely important for a game centered around combat. Because if the game is easy, then more powerful weapons and all sorts of other upgrades start to lose their meaning. If you don't need them, then why should you strive to get them other for completion's sake? That's where Zelda fails nowadays.

In the last few games the few challenging areas were entirely optional which also makes them just something you do for completion's sake, but the dungeons you have to pass to progress the story are generally all on the easy side. That may be cool for those people who enjoy the story of these Zelda games, but for people like me it becomes boring.


so your just asking for a more challenging game. it would help out if it had difficulty levels.

i wish demon souls had that.



Being in 3rd place never felt so good

I have thoroughly enjoyed every console Zelda in its own game.

However, I do hope that Skyward Sword ramps up the difficulty that was lost over the last few iterations.

Meanwhile, I venture back into a very good clone... 3D Dot Heroes.. I'm on the last dungeon.



....what. the. HELL? What is this thread even about besides channeling that strawman Malstrom? If modern Zelda "fails" then it's obviously a bizarre failure that has created incredible games that have had many imitators, but never ones that have quite matched them (with the exception of Okami). And to hell with challenge. Twilight Princess, Phantom Hourglass, and Spirit Tracks were great games that were FUN; were they challenging? Debatable, but if they're fun I could give a %^&* less.