| Chairman-Mao said: And people make fun of Sony getting hacked after 4-5 years |
Nay. People aren't making fun of it, but the way Sony handles it.
| Chairman-Mao said: And people make fun of Sony getting hacked after 4-5 years |
Nay. People aren't making fun of it, but the way Sony handles it.
This is pretty misleading. It implies pirated 3DS games are playable when it sounds like at best, you can play pirated DS games via R4.
Not a big deal.
But all I have to say if the security for 3DS games is compromised before it even hits retail is: WTF Nintendo?
The 3DS has a virtual layer to run everything that the DS can, but does not access features new to the 3DS. Wii did the same with the GameCube compatibility, that's why you cannot use the USB ports of the Wii when in Gamecube mode (not sure if this is a hardware switch or not. If so, it would need a hardware fix to actually crack).
Doesn't R4 have a website where they sell these? Couldn't Nintendo just track them down and sue them in court? After all they are hacking.......with pirated games.
I am not surprised, and I think this says absolutely nothing about the viability of pirating 3DS games.
For those who don't understand, the DS's security was entirely cracked and companies started releasing cartridges that (to the DS) seemed to be entirely valid DS games. Nintendo made the 3DS backwards compatible with the DS and, as a result, when it has a cartridge which (to the 3DS) seems like a valid DS game it will treat it like a valid DS game. Nintendo couldn't prevent these cards from working on the 3DS without also eliminating backwards compatibility with the DS.
3DS games are (probably) a significantly different matter because Nintendo (probably) improved the security on the 3DS' cartridge making it (potentially) significantly more difficult to create a cartridge which appears to be a valid 3DS cartridge (to the 3DS). There are several ways to do this, and the most straight forward way would be to design your cartridge to have simple processor, a private key build into it with the public key inside the signed game image; and to validate the game you would pass the cartridge a value, have it signed using the cartridge's private key and return this value to the system, that value would then be unsigned using the pubic key, and if the original value and resulting value are equal the cartridge is valid. As long as the private key can not be extracted from the cartridge (a difficult but not impossible problem in itself) it should be nearly impossible to copy games unless you find a way to sign game images yourself.
One day these people are going to ruin gaming for everyone and those that support them will be just as much to blame.





| Games4Fun said: One day these people are going to ruin gaming for everyone and those that support them will be just as much to blame. |
The DS is by far the easiest console to pirate, and has been pirated for years now. It hasn't been hurting at all

Sig thanks to Saber! :D
| Games4Fun said: One day these people are going to ruin gaming for everyone and those that support them will be just as much to blame. |
But, it's totally for the Homebrew and Linux, nothing to do with pirating games, nuh-uh...no sir...totally for the Linux and, and, and playing 8-bit mario. nothing to do with pirating games...nuh-uh. no sir!
dsister said:
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I'm not sure that is entirely true ...
I firmly reject the claim (by some) that 1 pirated game is the same as 1 game sale lost; and I believe a better estimate would probably 100 pirated games is the same as 1 game sale lost. The problem is that software pirates are not nearly as demographically diverse as the rest of the population, and the tend to fall into the "core gamer" demographics., and this results in certain kinds of software being hurt far more by piracy than others. One thing I have noticed is that systems with weaker piracy protection (the PS2, Wii and Nintendo DS) tend to have weaker sales in "core" genres than their more difficult to pirate competition does; and the only exception to this would be the XBox 360, and that could be because the fear of being banned on XBox Live prevents core gamers from pirating games.
dsister said:
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Doesnt mean a lot of those games would not have done a bit better. Sure not every stolen game would have been a sell anyways, but some would and we have no way of knowing how much better or worse sells could have been. People said the same crap about the music industry. Well, it is nothing like it once was. They have less money to invest in the non mainstream stuff that many people still enjoyed. When the gaming industry becomes even more mainstream games only these people and the supporters are to blame. Thus, they will have helped ruin the only hobby I have had since i was 3 or 4. Thats over 25years of great fun and memories should be 25 or more to go, but over the years it has started to get worse and one day will ruin it for people like me. THey already ruin a lot of the online aspects of games, or make them more of hassel in what should be my relaxing hobby.




