Reasonable said:
Deus Ex was an FPS/RPG hybrid which supported emergent gameplay - i.e. you were tasked with doing something and there were multiple ways to do it, from running in shooting to sneaking in to hacking in and so on. It had dialogue trees and multiple endings and you can see its - watered down - DNA in Bioshock, Mass Effect and many other titles, including it's own watered down sequel. It won awards like Uncharted 2 but never found the sales to match - yes, one of those games. Arguably one of the most influential titles on modern hybrid genre games. It wasn't open world, being based around - fairly large - levels - but you could traverse back and forth in many levels giving a strong feel of an open world - for example one level might be a few city blocks in New York with bars, etc. you could enter, talk to people, find clues, etc. then leave. I still think it struck a better balance between the feel of freedom with enough direction to give the plot momentum than most modern games - in a sense it often felt like it had the best of open world games without the pitfalls and the best of level based linear games without the pitfalls. It's the Blade Runner of games and just like that film everyone who didn't support it at the time should hang their head in dim witted shame! Short version - it's very good, so let's hope this "re-imagining" captures the magic with modern level mechanics and graphics. |
Pretty much. The genius of this game knows no bounds, nothing published today as genre hybrids comes close at all (Mass Effect and Bioshock are weak in comparison) and this title is one that will never get knocked down from my top 5. The fact that it is technically and mechanically so playable today speaks volumes.











