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Forums - Nintendo - Battle of the Zeldas: Phantom Hourglass or Spirit Tracks?

 

Battle of the Zeldas: Phantom Hourglass or Spirit Tracks?

Phantom Hourglass 28 25.93%
 
Spirit Tracks 37 34.26%
 
Just want to see results 43 39.81%
 
Total:108

Each of them has one big flaw. In Phantom Hourglass, it's the Ocean Temple. But in Spirit Tracks, it's the whole damn overworld that was replaced by a few rails. Riding the train was a pain, and the exploration aspect and the feeling of being in an actual, big, living world was completely killed by this decision. 

Apart from that: ST has the better dungeons. PH has the less ridiculous setting. 

My vote: PH is better, but both games are lacking in scope, overworld depth and sidequests. 



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Mr Khan said:
blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

ST's appeal ran very differently than Wind Waker's to me. I never played older Zelda games, and Wind Waker was the closest to a free-range explorational game i encountered. That's why i liked the Tingle Rupee collection missions, as it forced you to go out and see the whole world the game had to offer. Spirit Tracks was much more narrow, but i still maintain had one of the best characterizations in the series

I asked this because I hold an (unproven) view that there's two types of Zelda fans out there; one for those who came somewhere during the 3D era and the other for those there from the beginning. These two groups have differing tastes in Zeldas, and I was jus checking to see if it was related.



blunty51 said:
Mr Khan said:
blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

ST's appeal ran very differently than Wind Waker's to me. I never played older Zelda games, and Wind Waker was the closest to a free-range explorational game i encountered. That's why i liked the Tingle Rupee collection missions, as it forced you to go out and see the whole world the game had to offer. Spirit Tracks was much more narrow, but i still maintain had one of the best characterizations in the series

I asked this because I hold an (unproven) view that there's two types of Zelda fans out there; one for those who came somewhere during the 3D era and the other for those there from the beginning. These two groups have differing tastes in Zeldas, and I was jus checking to see if it was related.

I'd actually say i liked Ocarina of Time the best. Of all the elements of all the Zelda games i've played, it featured the better balance between them of scope, meaningful sidequest, strong but approachable dungeons, and story.



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Khuutra said:
blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

Nope.

What he said.



I'm dissapointed that there's no option for both. I love both games and I would hate it if I had to choose.



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I like Spirit Tracks but prefer Phantom Hourglass. I had alot more fun with that one and it felt more free and open thanks to the ocean. I also didn't mind repeating the same dungeon as you had new equipment everytime you went back and could try to tackle it in different ways and could open up new bits inside it. Also, Linebeck is cool. DWI.



Spirit Tracks, because the train > the boat



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Mr Khan said:
blunty51 said:
Mr Khan said:
blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

ST's appeal ran very differently than Wind Waker's to me. I never played older Zelda games, and Wind Waker was the closest to a free-range explorational game i encountered. That's why i liked the Tingle Rupee collection missions, as it forced you to go out and see the whole world the game had to offer. Spirit Tracks was much more narrow, but i still maintain had one of the best characterizations in the series

I asked this because I hold an (unproven) view that there's two types of Zelda fans out there; one for those who came somewhere during the 3D era and the other for those there from the beginning. These two groups have differing tastes in Zeldas, and I was jus checking to see if it was related.

I'd actually say i liked Ocarina of Time the best. Of all the elements of all the Zelda games i've played, it featured the better balance between them of scope, meaningful sidequest, strong but approachable dungeons, and story.

Whilst everything you say is true, I'd give a nod to MM due to straying from the usual formula but keeping it very Zelda-esque. The time-related side quests were great.