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Mr Khan said:
blunty51 said:
Mr Khan said:
blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

ST's appeal ran very differently than Wind Waker's to me. I never played older Zelda games, and Wind Waker was the closest to a free-range explorational game i encountered. That's why i liked the Tingle Rupee collection missions, as it forced you to go out and see the whole world the game had to offer. Spirit Tracks was much more narrow, but i still maintain had one of the best characterizations in the series

I asked this because I hold an (unproven) view that there's two types of Zelda fans out there; one for those who came somewhere during the 3D era and the other for those there from the beginning. These two groups have differing tastes in Zeldas, and I was jus checking to see if it was related.

I'd actually say i liked Ocarina of Time the best. Of all the elements of all the Zelda games i've played, it featured the better balance between them of scope, meaningful sidequest, strong but approachable dungeons, and story.

Whilst everything you say is true, I'd give a nod to MM due to straying from the usual formula but keeping it very Zelda-esque. The time-related side quests were great.