oniyide said:
@jarrod are people buying habits depending on what the dev team is, I dont care what #s a dev team does if they have a good track record of quality they'll get my business, but thats just me though
@Disolitude are you talking rail shooters or FPSs, cause FPSs sell and the rail shooters on WIi generally sell much better than this game did. "This game would struggle to sell on any console." Please dont try to turn this into a "Wii cant sell core games thing" All I want to know is why people who own a WII (hardcore, casuals, mulitplaters, whatever) did not give this game a chance, even less so than the games I mentioned
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I think developers and brand definitely play into it, especially with a more "core" release like S&P2. I think Wii apathy/piracy definitely hurt S&P2 this year though (and hurt MOM too)... if this game would've released in 2007/2008 I think it'd have sold significantly more.
Also, for the genre debate, S&P is really a "classic" rail-shooter, which was popularized by Space Harrier back in the mid 1980s. Other notable franchises in this genre include After Burner, Galaxy Force, Star Fox, Panzer Dragoon, Omega Force, Panorama Cotton and REZ. The main difference between this and something like HOTD or RE Chronicles is that you have active avatar control and they're (usually) in 3rd person. These games are really more like classic scrolling shmups, but with full XY axis movement.
Stuff like HOTD or Time Crisis, while somewhat similar, used to be defined as gun games, but with Wii's revival of the genre they've gotten lumped in with traditional rail shooters. Gun games in the 1980s and early 1990s used to be fairly static (more like shooting galleries), until games like Starblade, Virtua Cop or Revolution X helped make the shift to a more dynamic "forward scrolling" 3D/FMV progression. It's also when they went from more score based to level based.