Killzone 2 was one of the first of the PS3's graphical juggernauts, it was to be a showcase of what the PS3 was truly capable of, and the culmination of many gamers hopes and future aspirations for the system.
It also had critics in droves, many posters who claimed it was not possible for GG to make a decent game, and with the long dev time and rumours of a massive budget circulating before launch, many people were skeptical as to how it was going to turn out. On the flip side, there were posters who had far too lofty goals set for the title, and believed it was going to be the be all and end all of FPS games.
The countless arguments and flame threads I think had a huge portion of the internet, regardless of what console they owned, facinated by how the game was going to look/ be recieved in the end.
Killzone 2 sort of settled between the two extremes, it recieved high critical praise, the graphics turned out to be fantastic, but it's controls pushed away a large pocket of gamers and it fell short of many peoples sales hopes. Many considered it a love/hate type of game.
So while the hardcore who loved the original highly anticipated the sequel (Killzone 3), there was no longer anything to prove in regards to the graphical fidelity or the potential quality of the title. There is also a quantifiable measure on the sales potential and hardware pushing power of the series, so the mystery of that aspect no longer remains.
With a far bigger games library also now available on the PS3 (almost an over saturation of shooters), and with a critical consensus that didn't skyrocket up from the last game, I get the feeling that it's "more of the same" in many gamers mind's.













