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Squilliam said:

The rant is barking up the wrong tree.

The reason why PC gaming isn't so hot in the west is thus:

PC required to do basic web surfing and office work.

  • Pentium 4 1.8 - P4 2.8Ghz
  • 512-1GB RAM
  • 80GB HDD
  • Integrated POS graphics
  • Windows XP

The PC required to play Crysis 2

  • Core 2 Duo 2.0Ghz
  • 2GB RAM
  • 80GB HDD
  • 8800GT graphics card
  • Windows XP

I know heaps of people with really really really old PCs who can't be arsed to upgrade them. Mentally its just easier to think 'console = games' than go through the multiple step process of figuring out a new computer purchase.

If this were facebook, i would like. 



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Squilliam said:

The rant is barking up the wrong tree.

The reason why PC gaming isn't so hot in the west is thus:

PC required to do basic web surfing and office work.

  • Pentium 4 1.8 - P4 2.8Ghz
  • 512-1GB RAM
  • 80GB HDD
  • Integrated POS graphics
  • Windows XP

The PC required to play Crysis 2

  • Core 2 Duo 2.0Ghz
  • 2GB RAM
  • 80GB HDD
  • 8800GT graphics card
  • Windows XP

I know heaps of people with really really really old PCs who can't be arsed to upgrade them. Mentally its just easier to think 'console = games' than go through the multiple step process of figuring out a new computer purchase.


Thats recommended specs for like all newer, publisher games. So anything stronger will actually last a few years. Sadly more people are getting netbooks then even freaking laptops let alone a desktop. Even the $299 desktop at walmart is actually decent for gaming.

Lucky thoughm most smaller awesome games like Super Meat Boy and Monday Night Combat require this or less:

  • OS: XP(SP3)/Vista/Windows 7
  • Processor: 2 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce 7800 series or ATI Radeon X1900)
  • DirectX®: 9.0c
  • Hard Drive: 2 GB of free space
  • Sound: DirectX 9.0c compatible sound card

Most laptops easily beat this, and in two generations netbooks should.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:

I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy. 


piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.

Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place.  If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.

That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.


And there again, the usual BS argument for piracy surface again...


Truthfully it might sound like BS, but its frankly very true. Most of it comes from the fact there is no demo to many titles. I will admit I used to download games to try them if they didn't have a demo. If more games had demoes, I think piracy would shrink. Even the smaller digital titles should have like a 10 - 15 minute trial script on them then you buy the unlock code if you like it to have the full version.


There's a demo of KZ3 MP and SP on the PSN...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Ail said:
ssj12 said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:

I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy. 


piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.

Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place.  If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.

That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.


And there again, the usual BS argument for piracy surface again...


Truthfully it might sound like BS, but its frankly very true. Most of it comes from the fact there is no demo to many titles. I will admit I used to download games to try them if they didn't have a demo. If more games had demoes, I think piracy would shrink. Even the smaller digital titles should have like a 10 - 15 minute trial script on them then you buy the unlock code if you like it to have the full version.


There's a demo of KZ3 MP and SP on the PSN...

*Sigh...* KZ3 and Crysis 2 are obviously internal security failures. No one hacked Sony or Crytek to get the games. They were directly leaked internally.

The need for demos are more of a pre-launch need for most titles as most titles do not have demos on at all or on all platforms. Also releasing demos at the same time helps. If Crytek released the "beta" at the same time on PC as the 360 there would honestly be less piracy for the title.

How many games that should have demos before launch not have one? Tons. What's stupider is releasing a demo after launch. You will not generate sales by releasing post-launch demos. All assumptions on a game are made off reviews, or pirated copies, if this occurs. You lose sales this way and encourage piracy.

Truly, the industry is sinking their own ship. Back in the PS1 and PS2 days almost every game had a demo. Why did this change? Because of piss poor budgeting, and failure to think about actually putting a demo in the development schedule. Actual budgeting titles and planning demos can't exactly be hard since it worked just two generations ago, so wtf happened? Everyone become to lazy?



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
Ail said:
ssj12 said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:

I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy. 


piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.

Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place.  If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.

That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.


And there again, the usual BS argument for piracy surface again...


Truthfully it might sound like BS, but its frankly very true. Most of it comes from the fact there is no demo to many titles. I will admit I used to download games to try them if they didn't have a demo. If more games had demoes, I think piracy would shrink. Even the smaller digital titles should have like a 10 - 15 minute trial script on them then you buy the unlock code if you like it to have the full version.


There's a demo of KZ3 MP and SP on the PSN...

*Sigh...* KZ3 and Crysis 2 are obviously internal security failures. No one hacked Sony or Crytek to get the games. They were directly leaked internally.

The need for demos are more of a pre-launch need for most titles as most titles do not have demos on at all or on all platforms. Also releasing demos at the same time helps. If Crytek released the "beta" at the same time on PC as the 360 there would honestly be less piracy for the title.

How many games that should have demos before launch not have one? Tons. What's stupider is releasing a demo after launch. You will not generate sales by releasing post-launch demos. All assumptions on a game are made off reviews, or pirated copies, if this occurs. You lose sales this way and encourage piracy.

Truly, the industry is sinking their own ship. Back in the PS1 and PS2 days almost every game had a demo. Why did this change? Because of piss poor budgeting, and failure to think about actually putting a demo in the development schedule. Actual budgeting titles and planning demos can't exactly be hard since it worked just two generations ago, so wtf happened? Everyone become to lazy?

Sure they were internal leak.

But you honestly think that the dude downloading them from a torrent has a clue where it came from ?

My point was that game has a demo and will get downloaded/pirated as much as games without one...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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Ail said:
ssj12 said:
Ail said:
ssj12 said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:

I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy. 


piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.

Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place.  If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.

That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.


And there again, the usual BS argument for piracy surface again...


Truthfully it might sound like BS, but its frankly very true. Most of it comes from the fact there is no demo to many titles. I will admit I used to download games to try them if they didn't have a demo. If more games had demoes, I think piracy would shrink. Even the smaller digital titles should have like a 10 - 15 minute trial script on them then you buy the unlock code if you like it to have the full version.


There's a demo of KZ3 MP and SP on the PSN...

*Sigh...* KZ3 and Crysis 2 are obviously internal security failures. No one hacked Sony or Crytek to get the games. They were directly leaked internally.

The need for demos are more of a pre-launch need for most titles as most titles do not have demos on at all or on all platforms. Also releasing demos at the same time helps. If Crytek released the "beta" at the same time on PC as the 360 there would honestly be less piracy for the title.

How many games that should have demos before launch not have one? Tons. What's stupider is releasing a demo after launch. You will not generate sales by releasing post-launch demos. All assumptions on a game are made off reviews, or pirated copies, if this occurs. You lose sales this way and encourage piracy.

Truly, the industry is sinking their own ship. Back in the PS1 and PS2 days almost every game had a demo. Why did this change? Because of piss poor budgeting, and failure to think about actually putting a demo in the development schedule. Actual budgeting titles and planning demos can't exactly be hard since it worked just two generations ago, so wtf happened? Everyone become to lazy?

Sure they were internal leak.

But you honestly think that the dude downloading them from a torrent has a clue where it came from ?

My point was that game has a demo and will get downloaded/pirated as much as games without one...


The demos were only released freely today, the demos were originally PS Plus only.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
Ail said:
ssj12 said:
Ail said:
ssj12 said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:

I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy. 


piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.

Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place.  If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.

That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.


And there again, the usual BS argument for piracy surface again...


Truthfully it might sound like BS, but its frankly very true. Most of it comes from the fact there is no demo to many titles. I will admit I used to download games to try them if they didn't have a demo. If more games had demoes, I think piracy would shrink. Even the smaller digital titles should have like a 10 - 15 minute trial script on them then you buy the unlock code if you like it to have the full version.


There's a demo of KZ3 MP and SP on the PSN...

*Sigh...* KZ3 and Crysis 2 are obviously internal security failures. No one hacked Sony or Crytek to get the games. They were directly leaked internally.

The need for demos are more of a pre-launch need for most titles as most titles do not have demos on at all or on all platforms. Also releasing demos at the same time helps. If Crytek released the "beta" at the same time on PC as the 360 there would honestly be less piracy for the title.

How many games that should have demos before launch not have one? Tons. What's stupider is releasing a demo after launch. You will not generate sales by releasing post-launch demos. All assumptions on a game are made off reviews, or pirated copies, if this occurs. You lose sales this way and encourage piracy.

Truly, the industry is sinking their own ship. Back in the PS1 and PS2 days almost every game had a demo. Why did this change? Because of piss poor budgeting, and failure to think about actually putting a demo in the development schedule. Actual budgeting titles and planning demos can't exactly be hard since it worked just two generations ago, so wtf happened? Everyone become to lazy?

Sure they were internal leak.

But you honestly think that the dude downloading them from a torrent has a clue where it came from ?

My point was that game has a demo and will get downloaded/pirated as much as games without one...


The demos were only released freely today, the demos were originally PS Plus only.


And the game doesn't release before the 22nd..



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Of course the main difference between consoles and PCs is that you actually have to do something to your console to be able to run pirated games. You can't run pirated games on your console straight out of the box. PCs are piracy ready. Question: why is it that a company so hell bent on protecting its own proprietary interests makes an operating system for PCs that is piracy ready?

I think the video game business model is all wrong. Stop charging for the product and start charging for the service. Or at least charge a whole lot less for the product and start charging for the service. Our gaming devices are at the point where it's possible for the buisness model to change from buy the game then play it for free, to take the game for almost nothing, but pay whenever you play it.

Businesses are so afraid that they won't make their money unless people pay up front. But in reality they will make more money by distributing their products for almost nothing and have people pay as they play. When people are bled of their money a dollar at a time they barely notice it even though they end up paying more than being charged $60 up front and thinking $60 is too much.

Charge $5 for a new release game and 1) a LOT more people will by the game, and a LOT more people will buy the hardawre too, and 2) most people will good games for enough hours to make it as profitable, or moreso than they are now.

Don't bitch and moan about people being bad, change the business model to minimise the effect bad people are having on your bottom line. Pirates aren't your worst enemy, you are. Your running a business model that was designed in an offline age and expecting it to work in an online age. Get real. Develop an online business model and forget the pirates.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Baalzamon said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:

I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy. 


piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.

Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place.  If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.

That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.


And there again, the usual BS argument for piracy surface again...

Are you shitting me?  I'm massively against it, just sick of people saying it leads to losses.

I want to let the children know it is morally wrong



What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)