ssj12 said:
Ail said:
ssj12 said:
Ail said:
Baalzamon said:
ssj12 said:
markers said:
I should start going to schools around the world showing how piracy affects the way of life so that our up and coming generations can stop this shenanigans and we can all be happy.
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piracy is barely an issue. truly even if current numbers doubled it wouldn't be anything to worry about. Modern publishers just suck at budgeting.
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Yea, it really has minimal to no effect on the amount of profits or losses a company has, as a majority of piraters weren't going to buy the game in the first place. If anything, one may even argue that of the few lost sales for people that may have purchased a game but instead pirated it, the overall effect of people pirating a game and getting the word out that so and so is a sweet game may actually lead to more profits.
That's not to say that the idea of piracy is a good one, though, I just hate hearing people blaming these companies losing money on that as well, as it is absolute bull shit.
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And there again, the usual BS argument for piracy surface again...
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Truthfully it might sound like BS, but its frankly very true. Most of it comes from the fact there is no demo to many titles. I will admit I used to download games to try them if they didn't have a demo. If more games had demoes, I think piracy would shrink. Even the smaller digital titles should have like a 10 - 15 minute trial script on them then you buy the unlock code if you like it to have the full version.
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There's a demo of KZ3 MP and SP on the PSN...
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*Sigh...* KZ3 and Crysis 2 are obviously internal security failures. No one hacked Sony or Crytek to get the games. They were directly leaked internally.
The need for demos are more of a pre-launch need for most titles as most titles do not have demos on at all or on all platforms. Also releasing demos at the same time helps. If Crytek released the "beta" at the same time on PC as the 360 there would honestly be less piracy for the title.
How many games that should have demos before launch not have one? Tons. What's stupider is releasing a demo after launch. You will not generate sales by releasing post-launch demos. All assumptions on a game are made off reviews, or pirated copies, if this occurs. You lose sales this way and encourage piracy.
Truly, the industry is sinking their own ship. Back in the PS1 and PS2 days almost every game had a demo. Why did this change? Because of piss poor budgeting, and failure to think about actually putting a demo in the development schedule. Actual budgeting titles and planning demos can't exactly be hard since it worked just two generations ago, so wtf happened? Everyone become to lazy?
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Sure they were internal leak.
But you honestly think that the dude downloading them from a torrent has a clue where it came from ?
My point was that game has a demo and will get downloaded/pirated as much as games without one...
PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !
PS3-Wii gap : 20 millions and going down !
