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Forums - Sony - how GG created the innovative move controls of kjillzone 3

theprof00 said:

pristine just mad he can't own like in kz2


Haha, I knew this was coming. I've been accuse dof the same elsewhere but you see, I'm really not an FPS player at heart despite what my kz2 stats portray. I've just gotten accustomed to having an MP FPS on the side to keep me entertained even in slow game seasons. This FPS has been Kz2 for the past 2 years. A real FPS fan would probably have gotten more games but I haven't bought any.

For the above reason, I usually start my MP FPS games a "slow" i.e sucky. I started CoD4 with a KDR of 0.9 and fared even worse with an 0.7 on KZ2As you can see, with how much I sucked at the start of KZ2, I should've quit. WHy didn't I? Game was too damned addictive. I've now burnt 88days of my life on KZ2's MP and many in the community call me a "beast" but it took me 20 days, yes 20 days to get good.

This is not the case with KZ3. I started off with a 1.50 KDR this time but after a couple hours, I'm already tired of the MP and just can't play it anymore. Flaws:

1. The biggest dissapointment of all is the lack of custom games. Did anyone complain about this in KZ2? No. WHy did GG get rid of this? that feature made KZ@ by far the best FPS this gen IMO. If you didn't like "x" feature, you could play a game without it, you want pistols only, you got it, bodycount only? you got it, 4v4? you got it, etc. WHy did this freedom have to go? People who've been playing shooters with matchmaking wouldn't mind but I just cant play those anymore.

2. As an off-shoot of point 1, game modes are too short and this time, we can't edit them. TDM aka bodycount aka, Guerilla warfare is 5 MINS LONG! 5 pathetic mins....I probably spend the same amount of time watching the loading screen as I spend playing. Operations is just a gimmick mode that will surely get old quick as its just cnh snd with the same cutscenes over and over again. Warzone is the only viable mode but the individual objectives are next to impossible to do under the time limit so in most cases, the time is up before you can even get to the action. For someone who got used to playing warzones with 15-30 mins/round in kz2 like myself, this game is impossible to play.

3. Brutal melee. You know you have a problem when it's better to run up to someone to melee quickly instead of actually shooting.

4. TSPs. Spawn camping was bad in kz2 when you had n00b tacs. It's worse in kz3 now that everyone knows where the spawns are. Some of my best killstreaks are from camping spawns...thats the best way to find people anyway. It doesn't help that 2 out of 3 TSPs are close to the ISA base. When you're up against a superior team who manages to capture all 3 TSPs, its base r4pe till gameover...no way out in kz3.

5. F'd weapon distribution and other things. This is mostly because of the fact that the marksman has an assault rifle now...wtf? This one, I just cn't comprehend. Someone still needs to explain how they came up with the ingenius idea. These guys can scramble the radar and stay invisible too. They also have a silenced machine pistol so their cloak never gets exposed and can camp corners invisible to melee you when you walk by...yay! The most selfish class gets the biggest upgrade.Dont get me started on the infiltrator.

6. No recoil, no bullet spread = super accurate weapons. Add in ribbon gimmicks and you have a twitch shooter now. It's almost a first to spot issue  ala COD now. No toggling bullets, no controlled bursts, just zoom in and hold R1. Guns like the STA52SE are pretty much 1-burst kill ala cod4's m16 and MW2's FAMAS.

7. Kz2 was an action packed game. KZ3 = hide and seek. When I spawned in kz2, I instantly knew where the action was and ran there immediately. In kz3, I'm always searching for the action only to get melleed in the back or sniped before getting there. For this one, I can't put my finger on exactly whats wrong but somethings just isn't right. Could be the reduced player count but I just dont know. It certainly takes chunks away from the "fun factor" for me.

7. The controls. This one is not such a big deal as I could get used to it but its just sad when a company abandons their original vision that they defended for so long. It's like those of us who stuck with them took a kick in the face but that one is philosophical. The controls seem more responsive to many now but are actually worse than kz2's in one regard many may not notice 'cept they played its predecessor in depth: for some reason, it feels like one ate a bag of snails when trying to move and shoot at the same time with an automatic weapon while in kz2, you stayed light on your feet.

//end rant. Kudos to anyone who read the whole thing.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

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Pristine20 said:

Now, if only the actual multiplayer was good...but I guess it's just my opinion.

operations is amazing. 



Being in 3rd place never felt so good

Pristine20 said:
theprof00 said:

pristine just mad he can't own like in kz2


Haha, I knew this was coming. I've been accuse dof the same elsewhere but you see, I'm really not an FPS player at heart despite what my kz2 stats portray. I've just gotten accustomed to having an MP FPS on the side to keep me entertained even in slow game seasons. This FPS has been Kz2 for the past 2 years. A real FPS fan would probably have gotten more games but I haven't bought any.

For the above reason, I usually start my MP FPS games a "slow" i.e sucky. I started CoD4 with a KDR of 0.9 and fared even worse with an 0.7 on KZ2As you can see, with how much I sucked at the start of KZ2, I should've quit. WHy didn't I? Game was too damned addictive. I've now burnt 88days of my life on KZ2's MP and many in the community call me a "beast" but it took me 20 days, yes 20 days to get good.

This is not the case with KZ3. I started off with a 1.50 KDR this time but after a couple hours, I'm already tired of the MP and just can't play it anymore. Flaws:

1. The biggest dissapointment of all is the lack of custom games. Did anyone complain about this in KZ2? No. WHy did GG get rid of this? that feature made KZ@ by far the best FPS this gen IMO. If you didn't like "x" feature, you could play a game without it, you want pistols only, you got it, bodycount only? you got it, 4v4? you got it, etc. WHy did this freedom have to go? People who've been playing shooters with matchmaking wouldn't mind but I just cant play those anymore.

2. As an off-shoot of point 1, game modes are too short and this time, we can't edit them. TDM aka bodycount aka, Guerilla warfare is 5 MINS LONG! 5 pathetic mins....I probably spend the same amount of time watching the loading screen as I spend playing. Operations is just a gimmick mode that will surely get old quick as its just cnh snd with the same cutscenes over and over again. Warzone is the only viable mode but the individual objectives are next to impossible to do under the time limit so in most cases, the time is up before you can even get to the action.

3. Brutal melee. You know you have a problem when it's better to run up to someone to melee quickly instead of actually shooting.

4. TSPs. Spawn camping was bad in kz2 when you had n00b tacs. It's worse in kz3 now that everyone knows where the spawns are. Some of my best killstreaks are from camping spawns...thats the best way to find people anyway. It doesn't help that 2 out of 3 TSPs are close to the ISA base. When ou're up against a superior team who manages to capture all 3 TSPs, its base r4pe till gameover...no way out in kz3.

5. F'd weapon distribution and other things. This is mostly because of the fact that the marksman has an assault rifle now...wtf? This one, I just cn't comprehend. Someone still needs to explain how they came up with the ingenius idea. These guys can scramble the radar and stay invisible too. They also have a silenced machine pistol so their cloak never gets exposed and can camp corners invisible to melee you when you walk by...yay! The most selfish class gets the biggest upgrade.Dont get me started on the infiltrator.

6. No recoil, no bullet spread = super accurate weapons. Add in ribbon gimmicks and you have a twitch shooter now. It's almost a first to spot issue  ala COD now. No toggling bullets, no controlled bursts, just zoom in and hold R1. Guns like the STA52SE are pretty much 1-burst kill ala cod4's m16 and MW2's FAMAS.

7. Kz2 was an action packed game. KZ3 = hide and seek. When I spawned in kz2, I instantly knew where the action was and ran there immediately. In kz3, I'm always searching for the action only to get melleed in the back or sniped before getting there. For this one, I can't put my finger on exactly whats wrong but somethings just isn't right. Could be the reduced player count but I just dont know. It certainly takes chunks away from the "fun factor" for me.

7. The controls. This one is not such a big deal as I could get used to it but its just sad when a company abandons their original vision that they defended for so long. It's like those of us who stuck with them took a kick in the face but that one is philosophical. The controls seem more responsive to many now but are actually worse than kz2's in one regard many may not notice 'cept they played its predecessor in depth: for some reason, it feels like one ate a bag of snails when trying to move and shoot at the same time with an automatic weapon while in kz2, you stayed light on your feet.

//end rant. Kudos to anyone who read the whole thing.


damn you nitpicked a lot. you also have very silly points.



Being in 3rd place never felt so good

zgamer5 said:
Pristine20 said:
theprof00 said:

pristine just mad he can't own like in kz2


Haha, I knew this was coming. I've been accuse dof the same elsewhere but you see, I'm really not an FPS player at heart despite what my kz2 stats portray. I've just gotten accustomed to having an MP FPS on the side to keep me entertained even in slow game seasons. This FPS has been Kz2 for the past 2 years. A real FPS fan would probably have gotten more games but I haven't bought any.

For the above reason, I usually start my MP FPS games a "slow" i.e sucky. I started CoD4 with a KDR of 0.9 and fared even worse with an 0.7 on KZ2As you can see, with how much I sucked at the start of KZ2, I should've quit. WHy didn't I? Game was too damned addictive. I've now burnt 88days of my life on KZ2's MP and many in the community call me a "beast" but it took me 20 days, yes 20 days to get good.

This is not the case with KZ3. I started off with a 1.50 KDR this time but after a couple hours, I'm already tired of the MP and just can't play it anymore. Flaws:

1. The biggest dissapointment of all is the lack of custom games. Did anyone complain about this in KZ2? No. WHy did GG get rid of this? that feature made KZ@ by far the best FPS this gen IMO. If you didn't like "x" feature, you could play a game without it, you want pistols only, you got it, bodycount only? you got it, 4v4? you got it, etc. WHy did this freedom have to go? People who've been playing shooters with matchmaking wouldn't mind but I just cant play those anymore.

2. As an off-shoot of point 1, game modes are too short and this time, we can't edit them. TDM aka bodycount aka, Guerilla warfare is 5 MINS LONG! 5 pathetic mins....I probably spend the same amount of time watching the loading screen as I spend playing. Operations is just a gimmick mode that will surely get old quick as its just cnh snd with the same cutscenes over and over again. Warzone is the only viable mode but the individual objectives are next to impossible to do under the time limit so in most cases, the time is up before you can even get to the action.

3. Brutal melee. You know you have a problem when it's better to run up to someone to melee quickly instead of actually shooting.

4. TSPs. Spawn camping was bad in kz2 when you had n00b tacs. It's worse in kz3 now that everyone knows where the spawns are. Some of my best killstreaks are from camping spawns...thats the best way to find people anyway. It doesn't help that 2 out of 3 TSPs are close to the ISA base. When ou're up against a superior team who manages to capture all 3 TSPs, its base r4pe till gameover...no way out in kz3.

5. F'd weapon distribution and other things. This is mostly because of the fact that the marksman has an assault rifle now...wtf? This one, I just cn't comprehend. Someone still needs to explain how they came up with the ingenius idea. These guys can scramble the radar and stay invisible too. They also have a silenced machine pistol so their cloak never gets exposed and can camp corners invisible to melee you when you walk by...yay! The most selfish class gets the biggest upgrade.Dont get me started on the infiltrator.

6. No recoil, no bullet spread = super accurate weapons. Add in ribbon gimmicks and you have a twitch shooter now. It's almost a first to spot issue  ala COD now. No toggling bullets, no controlled bursts, just zoom in and hold R1. Guns like the STA52SE are pretty much 1-burst kill ala cod4's m16 and MW2's FAMAS.

7. Kz2 was an action packed game. KZ3 = hide and seek. When I spawned in kz2, I instantly knew where the action was and ran there immediately. In kz3, I'm always searching for the action only to get melleed in the back or sniped before getting there. For this one, I can't put my finger on exactly whats wrong but somethings just isn't right. Could be the reduced player count but I just dont know. It certainly takes chunks away from the "fun factor" for me.

7. The controls. This one is not such a big deal as I could get used to it but its just sad when a company abandons their original vision that they defended for so long. It's like those of us who stuck with them took a kick in the face but that one is philosophical. The controls seem more responsive to many now but are actually worse than kz2's in one regard many may not notice 'cept they played its predecessor in depth: for some reason, it feels like one ate a bag of snails when trying to move and shoot at the same time with an automatic weapon while in kz2, you stayed light on your feet.

//end rant. Kudos to anyone who read the whole thing.


damn you nitpicked a lot. you also have very silly points.


It's very easy to brush off another person's opinion as "silly"...even a 2 year old could probably type as much but can you, kind and knowledgeable good sir, explain exactly which, what and how my points are silly?



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Pristine20 said:
zgamer5 said:
Pristine20 said:
theprof00 said:

pristine just mad he can't own like in kz2


Haha, I knew this was coming. I've been accuse dof the same elsewhere but you see, I'm really not an FPS player at heart despite what my kz2 stats portray. I've just gotten accustomed to having an MP FPS on the side to keep me entertained even in slow game seasons. This FPS has been Kz2 for the past 2 years. A real FPS fan would probably have gotten more games but I haven't bought any.

For the above reason, I usually start my MP FPS games a "slow" i.e sucky. I started CoD4 with a KDR of 0.9 and fared even worse with an 0.7 on KZ2As you can see, with how much I sucked at the start of KZ2, I should've quit. WHy didn't I? Game was too damned addictive. I've now burnt 88days of my life on KZ2's MP and many in the community call me a "beast" but it took me 20 days, yes 20 days to get good.

This is not the case with KZ3. I started off with a 1.50 KDR this time but after a couple hours, I'm already tired of the MP and just can't play it anymore. Flaws:

1. The biggest dissapointment of all is the lack of custom games. Did anyone complain about this in KZ2? No. WHy did GG get rid of this? that feature made KZ@ by far the best FPS this gen IMO. If you didn't like "x" feature, you could play a game without it, you want pistols only, you got it, bodycount only? you got it, 4v4? you got it, etc. WHy did this freedom have to go? People who've been playing shooters with matchmaking wouldn't mind but I just cant play those anymore.

2. As an off-shoot of point 1, game modes are too short and this time, we can't edit them. TDM aka bodycount aka, Guerilla warfare is 5 MINS LONG! 5 pathetic mins....I probably spend the same amount of time watching the loading screen as I spend playing. Operations is just a gimmick mode that will surely get old quick as its just cnh snd with the same cutscenes over and over again. Warzone is the only viable mode but the individual objectives are next to impossible to do under the time limit so in most cases, the time is up before you can even get to the action.

3. Brutal melee. You know you have a problem when it's better to run up to someone to melee quickly instead of actually shooting.

4. TSPs. Spawn camping was bad in kz2 when you had n00b tacs. It's worse in kz3 now that everyone knows where the spawns are. Some of my best killstreaks are from camping spawns...thats the best way to find people anyway. It doesn't help that 2 out of 3 TSPs are close to the ISA base. When ou're up against a superior team who manages to capture all 3 TSPs, its base r4pe till gameover...no way out in kz3.

5. F'd weapon distribution and other things. This is mostly because of the fact that the marksman has an assault rifle now...wtf? This one, I just cn't comprehend. Someone still needs to explain how they came up with the ingenius idea. These guys can scramble the radar and stay invisible too. They also have a silenced machine pistol so their cloak never gets exposed and can camp corners invisible to melee you when you walk by...yay! The most selfish class gets the biggest upgrade.Dont get me started on the infiltrator.

6. No recoil, no bullet spread = super accurate weapons. Add in ribbon gimmicks and you have a twitch shooter now. It's almost a first to spot issue  ala COD now. No toggling bullets, no controlled bursts, just zoom in and hold R1. Guns like the STA52SE are pretty much 1-burst kill ala cod4's m16 and MW2's FAMAS.

7. Kz2 was an action packed game. KZ3 = hide and seek. When I spawned in kz2, I instantly knew where the action was and ran there immediately. In kz3, I'm always searching for the action only to get melleed in the back or sniped before getting there. For this one, I can't put my finger on exactly whats wrong but somethings just isn't right. Could be the reduced player count but I just dont know. It certainly takes chunks away from the "fun factor" for me.

7. The controls. This one is not such a big deal as I could get used to it but its just sad when a company abandons their original vision that they defended for so long. It's like those of us who stuck with them took a kick in the face but that one is philosophical. The controls seem more responsive to many now but are actually worse than kz2's in one regard many may not notice 'cept they played its predecessor in depth: for some reason, it feels like one ate a bag of snails when trying to move and shoot at the same time with an automatic weapon while in kz2, you stayed light on your feet.

//end rant. Kudos to anyone who read the whole thing.


damn you nitpicked a lot. you also have very silly points.


It's very easy to brush off another person's opinion as "silly"...even a 2 year old could probably type as much but can you, kind and knowledgeable good sir, explain exactly which, what and how my points are silly?


well i have to take a shower, then i have to go to dinner, so il try my best to keep it short and nice.

-1- agree

-2- i agree about guerilla warafare, but operations isnt a gimmick, its kinda like domination and search and destroy mixed together. game mode is amazing, requires lots of strategies and team play. also im pretty sure that every map will have diffrent objectives. when it comes to warzone, you have enough time, unless you have noobs on your team. also in some casses such as assasination you can start searching for the target before the time starts which helps.

-3- you have the normal melee, brutal melee is basically the same thing, i dont know how it makes it worse. to accomplish a brutal melee you must be in range of the normal one, even closer sometimes, and if people are running up to you instead of shooting then you should have no problem killing them.

-4- what do you mean? the only instance where i had spawn camping where was this noob was staying in our spawn instead of going for the objective, and considering people dont spawn at the same place he didnt even get one kill, what he did was make his team loose. i dont play much guerilla warfare, but in warzone and operations i never had a problem with spawn camping. when your coming up a superior team ofcourse your going to loose,in modes like warzone and operations if they spaw camped then theyr dumasses. spawn camping doesnt help the enemy team except in gw, its useless and you can use it to your advantage.

-5- lol, no offense but you must really be bad at the game, your complaining about the infiltrator? the easiest class to kill, they come at you thinking theyr god, all you have to do is point your aim at them and shoot. also considering you know the spawns of the enemy you can figure out if hes an ally or not. like in operations, choosing an infiltrator  in operations wont help you a lot, any smart killer can kill them. when it comes to the marksmen i never had problems with their cloaks as you can spot them because your cursor turns red, when it comes to their weapons it could be unfair but i have insufficient  experience with them to talk about that.

-6- theirs is recoil, their is bullet spread, maybe not as much as other games, but its their, the in ribbon gimmicks dont do anything, i dont even feel their diffrence, they are gimmick but they dont make the game bad. its just a useless add on.

-7- yes kz3 isnt action packed, your should really stop playing guerilla warfare, your complaining about cod and all you play is guerilla warfare? shame on you. warzone and operations are action packed and they put adreline in you, running against the clock planting the last explosive almost their until suddently you die. thats the beauty of operations. also i have to add i play on the lebanese servers where their are max per game 16 players if im lucky. you have it all wrong, it took time to find action in kz2, in kz3 its just their, all you have to do is navigate the map appropiatly and not go hiding of in spaces. and snipers are no problem, sniping is hard in the game and we barely see them.

-7- i agree that they removed the uniqueness of kz2 in a way, but the controls are still unique and you can feel the weight. you cant expect the franchise to improve if the devs arent being satisfied sales wise.

from what it seems, all of our points have to do with who we are playing and probably the modes(considering you complained about snipers, while i never saw them)  other then that you cant expect the mp to be perfect, all mp's have problems, spawn camping can be found anywhere. point is you should play a game of operations with me and discover what kz3's mp is all about.



Being in 3rd place never felt so good

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i concur the move controls work great



@Mr. Melthraha  im with you on this one, it sounds just like any other Wii FPS game, especially since it seems that they still havent figured out how to make the character actually move like its not wearing a turtle shell, thats the main reason that i couldnt really get into FPSs on Wii, but what the hell I already have Move and was planning on getting K3 anyway. Ill give it a go(not online)



after playing KZ3 with move i went back to try the modern combat demo and it sucked big time GG did a great job with the move controls



@ zgamer

1. Glad you agree. I cease to argue iwth people who belive matchmaking > custom games. Anyone who belives that is not worth arguing with IMO.

2. I hope you realize both CNH aka domination and SND are part of the warzone? So what makes operations special would be the cutscenes. However, considering they're reused over and over, I just cant see how they won't get tired quickly.

3. I meant melee in general. Normal melee is actually worse because you aren't locked in an animation at risk of getting shot and kill an enemy with a single gun but. It kills a game trying to be realistic when 1 smack and you're dead? I dont know how much of the beta you've played but you realize that infiltrators run very fast  for unlimited periods right? When playing infiltrator, it's almost always better to quickly sprint and melee someone than to shoot.

4. I'm starting to believe you haven't played that much of the beta. It is ver easy for snipers to camp the middle spawn area and kz3 is hardly a game about getting objectives done, its very individualistic. I get more points camping the spawn and getting killstreaks than waiting in the snd area  for an enemy that will never show up

5. Now I really believe you probably didn't play for more than 1 hour. You do realize that the infiltrator is undetectable by bots when disguised and at full disguise, cant be detected by your crosshairs till he's right in front of you? If you play a really good infiltrator, you'd understand. Only n00bs wear their disguise upon spawning in their spawn area. real infiltrators flank the team and look like your teammates till you get meleed.

Marksmen are easy when you see them cloak not when theyre already cloaked in the corner waiting for you to walk into a brutal melee. In kz2, you were almost always guaranteed to outgun a sniper up close because they had nothing but a sniper rifle which was why they needed the cloak to hide  in the first place. Here, spotting them hardly means anything because they could have an assault rifle coupled with a shotgun pistol or machine pistol.

6. You seem to have played a lot of COD as you called CNH domination so it may seem taht way to you. To someone who's been playing KZ2, these things are almost non-existent. If you have KZ2, load it up and fire the sta3 lmg by holding R1. Now, try doing the same thing in the kz3 beta and tell me whether you see a difference. If you cant see a huge difference, IDK what to say.

7. I dont play GW. Dont know why you got that idea. I've always been a warzone fan through and throuh and played nothing but that in kz2. I've however, barely played operations. If you think there is action in kz3, you must've not played a 32p game on kz2. If you've played a lot of that, warzone in kz3 would look empty...perhaps it's a side effect of having to spawn at base over half the time.

I did not expect a perfect MP but I did not expect an MP that got rid of KZ2's best feature aka customizability. I did not like the new controls but can get used to them. WHat I cannot get used to as someone who played nothing but warzones with 32 people and 15-30 min/round, is playing 5 min games with fixed spawns. I can understand why the game would be great to folks like you coming from COD but perhaps, in the same vein, you can understand why the game is horrid to someone who stuck with kz2 despite MW2 and BO's releases.

Overpowered classes are something I could bget used to. KZ2 had one at launch after all but the difference was that back then, the overpowered class was simply banned (amen for custom games). Hell I could use the OP classes/abilities myself but it's like all the control in the game has been taken away for the sake of spoon feeding it down our throats. That, my friend, is something I can't forgive. This game is a dumbed down version of it's predecessor and I wouldn't play it if I got it for free as I have stopped playing the beta as well.

 

 

 

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

the people saying that they have the Move but will not use it on multiplayer, dont know what they are missing out on.

the Move controls actually give the player the advantage, its very precise and (after some practice on botzone) very easy to use and move ur character. i definitely persuade averone to practice on botzone and try it for multiplayer. GG did an excellent job implimenting the move.