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Forums - Nintendo - Iwata Talks: People'll expect less from Home Consoles

Oh my!!! Could this mean that NIntendo's next console'll focused more in power and less in gaming experience??

I have a question about home console game machines. Some time ago, there were these "rich experiences" that were only available on home console machines. But now, entertainment can be brought out from the home, and even portable devices (handheld game machines) can provide us with experiences which can be compared with or even exceed those of home consoles. Amid such circumstances, I think people will expect less from home console machines than what was expected of them 10 years ago or even a few years ago. I'd like to know the president's view on my viewpoint.

And, the other one is the concern that only Nintendo software may be able to sell well on Nintendo's hardware. The company really wants to alter the public view toward this second point. By changing the circumstances, we want to make Nintendo 3DS a platform which can truly satisfy all the consumers. To change the situation, it is necessary for us to establish a situation where several software titles published by third-party publishers have gone off to a good start at the launch period of the new hardware platform. We found this difficult during the initial expansion period of Nintendo DS. From a certain point in time, however, the third-party software titles became hits on Nintendo DS one after another. So, although in the beginning there was a complaint that only Nintendo's own software could sell well on Nintendo DS, that feeling has waned in the midcourse. Unfortunately, however, we have not been able to create a similar situation for Wii, which is one of the points we need to improve on. When we focus upon the overseas sales of Wii software during the last year-end sales season, a change from the corresponding period a year before was found and the percentage of third-party software sales increased, but when we look at Japan alone, it is clear to everyone that the situation has not changed. So, we really want to change the situation significantly. To make that change, Nintendo has to be careful that its own titles do not cannibalize the others' titles at the hardware launch and shortly afterward because, we know a number of third-party publishers have been developing games in order to launch them in the hardware's launch period when a lot of public attention would be paid to them. This too is one of the reasons.

http://www.nintendo.co.jp/ir/en/library/events/110128qa/index.html



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How do you reach that conclusion?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

You'd figure that would lead to the opposite conclusion, at least when talking about Japan: if people expect to get a satisfying amount of scale out of their handheld experience, then consoles will have to really really provide a superior experience if you want people to bother to buy them



Monster Hunter: pissing me off since 2010.

Demotruk said:

How do you reach that conclusion?

Just guessing. If they are expecting to see general audiences less excited about home consoles experience maybe that're going to focus in power, or I could be totally wrong and NIntendo is going to bring something new wit their new machine.



This makes no sense.



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This gen we have

1: standard controles

2: motion controls

3: camera controles

4: 3-D graphics

5: HD-graphics

So what else can they actually do? the only thing left is emotion controls like the vitality senor anything else?



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

It means they can make their console a featureless white box with a basic OS and concentrate on the game content.

It's called the Wii. It's the right strategy. They should forget about online services or media features and just make more casual games and Mario.



Naum said:

So what else can they actually do? the only thing left is emotion controls like the vitality senor anything else?

Holograms

 



To me this means that Nintendo will ensure only one of its IPs will release at a time and will stagger its own software to be of different genres and than that of 3rd parties. This way they can not be a direct competitor (for the most part) to Nintendo's superior quality games.

This is a good idea. It spreads out their development which makes it easier for them to release what they want when they want and it allows 3rd parties more flexibility to not be found launching an action game along with NSMB or Zelda.



First off this is not an Iwata Asks feature, this is the Q&A fron the financial briefing.

Edit: Sorry I read the thread title as Iwata asks:... Regardless Iwata didn't state that mentioned in the thread title.

Second that is not the answer Iwata gave to that question, this is:

The question was if the value (created by home consoles) or "the rich experiences which could be realized only by home console video game systems" have changed. Until recently, it was true that the focus had been placed significantly on the "rich experiences" which were available because of such advantages as it could use the home electricity and, accordingly, home consoles have less restrictions in terms of power consumption, unlike portable devices which require batteries to operate, and that large and dynamic graphics can be created for the large monitor screens. But are these "rich experiences" the only unique characteristics which could be realized solely by home console video games in the first place?

If such "rich experiences" were actually the only uniqueness, home consoles would lose their meaning when battery-operated portable devices become capable of reproducing similar rich experiences. On the contrary, and this is something which started to be discussed when Wii made its debut in 2006, bigger screen TVs were entering our living rooms around that time, which enabled people to use their living rooms for a more broad range of purposes. More specifically, living rooms had morphed into play areas where people could move their bodies. This is one of the unique entertainment features that home console systems, not handheld devices, were able to realize.

With this as an example, even such a distinction that "home console machines provide rich experiences but handheld devices cannot" will change as time goes by, and I believe that there will always be unique experiences that only home consoles can realize. Nintendo has to make efforts to offer the public something only our home console systems can achieve. There are also a number of restrictions with home consoles such as you have to be in front of a TV set, all the players must get together in one place and you cannot play if someone else is watching a TV program. I feel that an increasing number of people, who are playing with a variety of games, are saying, "I used to be able to start home console games rather casually, just whenever I felt like playing with them, but nowadays, because I am used to the easy-to-start handheld game devices, I have to have a rather strong determination to start playing with home console games." I understand that the situation surrounding home consoles is changing. Home consoles have to provide something unique to users that is only possible on home consoles in addition to the "rich experiences." For example, we must focus on what kinds of unique entertainment can be created when a home console can reproduce its images on a large monitor screen which can be viewed by several people at the same time. I think that in the mid and long term, the mission of home console machines will change in this fashion.