IMO, this is completely wrong.
There is a very strong, and definite trend with console generations that initially puzzled me - but I now accept it.
And its this:
The average sales of an average title are highest at the start of the generation - and lowest at the tail end of the generation.
Japan at the moment is the perfect example of this. The PS2 games coming out now, should (in all reality) be the best PS2 games ever made. The PS2 also has the highest install base it has ever had (not even including PS3 consoles).
So when a good game comes out, it should sell well... right?
Well - wrong. I won't plough through the numbers here, but if you pick a typical "series" game (released every year), and graph the sales - they drop. Why is this??
I don't have a good answer really. Maybe a combination of sequelitis & ratio of games:install base (this starts very high, and continues to drop throughout the lifetime of a console). Its also that titles that arrive first, have more time to sell (when compared to later titles).
(also once next-gen consoles arrive, people who own them are less likely to buy last-gen software)
One quick example - Powerful Pro Baseball (Japan):
#10 (PS2) - 510k + 200k
#11 (PS2) - 420k + ??? (no listed final edition)
#12 (PS2) - 450k + 110k
#13 (PS2) - 350k + 110k
#14 (PS2) - 220k (to date)
...
Anyway, the conclusion is that if they focus on the PS2 - they will find ever decreasing sales and profits. And when the PS2 is phased out completely, its a long way to catch up on other consoles.
(and the hardware PS2 sales in Japan are weak, and definitely dying off. And with more big titles like DQIX moving to other platforms, there won't be a recovery...).
Gesta Non Verba
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