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Forums - Gaming - Next New Exciting IPs People aren't talking about! (PART 2)

I'd also love to find out more information about Wardevil.



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SamuelRSmith is psychic.



Slimebeast said:
SamuelRSmith is psychic. :D

 Is the last line of your sig a Kamelot quote, or is it completely unrelated?



Slimebeast said:
Project Offset (working title) looks amazing. I hope they don't release it on the PS3.

 LOL. I know these people (@ Project Offset). They actually building an engine more than a game and expect to license the engine to other companies. They already scored a license with some ex-Blizzard guys for a future MMO.

 Everything  they shown until now is either running on some kick ass PCs or CGI movies and not running on a freaking 360 for sure. Believe me it will not look as good on the 360.

Also you can be sure it will not be on the PS3 (at least not anytime soon) since the engine in running on top of DirectX and as far as I know they have no plans to port it to OpenGL. 

One more thing... don't expect this title until late 2009 the earliest. 



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M

 

krik said:
Slimebeast said:
Project Offset (working title) looks amazing. I hope they don't release it on the PS3.

LOL. I know these people (@ Project Offset). They actually building an engine more than a game and expect to license the engine to other companies. They already scored a license with some ex-Blizzard guys for a future MMO.

Everything they shown until now is either running on some kick ass PCs or CGI movies and not running on a freaking 360 for sure. Believe me it will not look as good on the 360.

Also you can be sure it will not be on the PS3 (at least not anytime soon) since the engine in running on top of DirectX and as far as I know they have no plans to port it to OpenGL.

One more thing... don't expect this title until late 2009 the earliest.


 How do you sell a game engine by showing CGI scenes? I thought the point was to show off what can be rendered real-time. The whole game engine thing though does make sense being that alot of their footage is boosting in-game effects. Although this sounds like bad news it seems most of the time a game is built to boost a game engine the game usually comes out good. Look at Unreal, and Gears of War and such.



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Blood Bowl!!!

http://news.filefront.com/blood-bowl-now-i-have-seen-everything/

Cyanide Studios and Games Workshop have a bit of treat in store for fans of the Warhammer series. Blood Bowl offers two game modes; the first has real time, intense battles between blocking linemen and players leaping and dodging through opponents tackle zones, while powerful spells and dirty-trick special plays are unleashed across the pitch; all this creates a highly charged atmosphere. Of course, since it is sometimes difficult to keep an eye on the entire field at once, the game’s interface offers different tactical and strategic setups, while the AI is responsible for managing the players on the field.

The second game mode, an actual turn-based game, and fans of the original board game will be pleased because it is an exact replica of Games Workshop’s tabletop masterpiece. The original rules have been faithfully reproduced, and it contains all of the devices, strategies, play and rhythm of the original game

 



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

i didn't know about Huxley but from what i've seen it has definitely a lot of potential! release date?



2008 year end sales (made in January 2008):

44.2 M 27.1 M 20.8 M