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Forums - Gaming - The thing that makes the NGP "miles" better than the 3DS

"Because the '2' in PSP2 really stands for 2 analog sticks."

Among all the improvements made to the NGP over the PSP, the 2nd analog stick has to be near the bottom of the list.

That being said, my biggest gripe about the PSP was the single analog "nub" due to the fact that a lot of the bigger titles were essentially cut down portable versions of console games but the lack of a second analog input meant they didn't play the same. The MGS games in particular felt limited.

Whether developers want to use touch screen input, accelerometer or gyroscope input, or even camera input as a user interface (all available with the NGP), the point is, that second analog stick is still there for traditional 3D camera control. Having it and not using it will always be better than not having it and having to come up with an alternate control scheme.

If nothing else, the dual analog set up apes a standard controller for games based upon their console counterparts. Every game does not have to have unnecessary pointing, tilting or shaking unless they actually add to the game design.



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Errrmmm.... when I post something slightly anti NGP you mock me and you come up with this thread? **mocks**



Really, they've amped input up to 11 on this. You could control with D-pad, analogue 1, analogue 2, touchscreen, tilt sensor, or trackpad



Monster Hunter: pissing me off since 2010.

morenoingrato said:

Errrmmm.... when I post something slightly anti NGP you mock me and you come up with this thread? **mocks**


I am not saying anti-3DS. Just that dual analog sticks are fucking awesome. Something anti-3DS would be "3D SUCKS!". Plus, i am making a thread about it and so far its going pretty well.



axumblade said:
Mr Khan said:

Really, they've amped input up to 11 on this. You could control with D-pad, analogue 1, analogue 2, touchscreen, tilt sensor, or trackpad

That's how I feel and what I'm excited about to be honest. I feel that it makes handheld gaming a lot less limited than it was before. When I saw the Uncharted demo, I was amazed at how many different ways there were to control Drake.

I was just amazed that he/she could control the camera!



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Ummm...No..



If it isn't turnbased it isn't worth playing   (mostly)

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An opinion is like a bad cold... It's not because you got one that you need to give it to everyone.



Beuli2 said:

I expected MUCH more from this thread. An analogs stick did nothing for the PSP and just because there are two now things won't get better neither save the NGP of it's doomed fate. 1,8/10 for the thread.

Monster Hunter 'claw'?



For FPS that is obvious...but for fighting games that won't really matter!



radiantshadow92 said:

Now, i'm not buying either at this point. Both software listing are weak for me on either systems for now. If we are talking hardware though, there is a HUGE thing the 3DS is missing.

Did we forget what paved the way for the psOne/Two?

DUAL ANALOG STICKS

This is the first real gen when Sony has opposition using dual analog sticks, and look! They losing! Dual analog change the way we play, by being able to control the fucking annoying camera on the screen! Imagine! Playing God of war with a roll stick! 

 

Just saying guys. Dual analog sticks, Rule.

 

 

 

umm no



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