im currently playing at the moment and it aint as good as gta byquite a long shot mainly due to the physics like jumping over fences, places you can jump over its alot more cluknky and kind of robotic and alot less i guess 360 movement
im currently playing at the moment and it aint as good as gta byquite a long shot mainly due to the physics like jumping over fences, places you can jump over its alot more cluknky and kind of robotic and alot less i guess 360 movement
ssj12 said:
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I'm pretty sure that DLC was in the works long before it released. And it does seem to have been at least a minor flop saleswise.
badgenome said:
I'm pretty sure that DLC was in the works long before it released. And it does seem to have been at least a minor flop saleswise. |
over a million on console, and probably around a million on PC is a flop? I thought games that sold like 50k was a flop... not nearly 2 million.
http://www.gamasutra.com/view/news/30121/Saling_The_World_Mafia_II_Leads_UK_Multiplatform_Sales.php


If they came out at the same time, you may have a point.
But its really easy to do cut, fold, paste and refine experience on a game which came out 2 years prior.
ssj12 said:
over a million on console, and probably around a million on PC is a flop? I thought games that sold like 50k was a flop... not nearly 2 million. |
Firstly, I'm skeptical of those numbers and doubly so of the shio-inspired, "IT SOLD A SHIT TON ON STEAM BECAUSE...STEAM!" But even accepting those numbers as cold hard fact, a game that spent six years in development and had a pretty decent marketing push behind it should have done a lot better.
GTA 4 was great, I don't understand people saying it was crap. Sure its not 98/100 great, but it was a great sandbox experience with so many shops and side missions, I could go to a theatre and watch a comedy show (lol). It was repetitive though.
And from what people are saying, Mafia 2 is not even exactly open world.
badgenome said:
That depends on a lot of factors, obviously. Firstly, I'm skeptical of those numbers and doubly so of the shio-inspired, "IT SOLD A SHIT TON ON STEAM BECAUSE...STEAM!" But even accepting those numbers as cold hard fact, a game that spent six years in development and had a pretty decent marketing push behind it should have done a lot better. |
t was one of the titles that was on sale on Steam for 75%, and was #1 for like a week. It increased its digital sales massively, probably seeming sales similar to Paradox's announced sales for their titles.


I got it for £4.99 in the steam sale and have slowly getting through it. I really like it. The hand fighting system is much better then in GTA games imo. Thus far am quite happy with it. The story seems ok although it is very cliche. The graphics are alright. The physics are ok. I like the way the world and vehicles interact with the seasons. Like when it is snowy the roads are icy, and snow falls and settles on the cars if you don't move. That is a cool touch, makes it interesting.
When i completed GTA4 i never went back to it. The previous GTA's i clocked up so many hours in after finishing the game.
even though i didnt play mafia 2 gta4 is shit.
Being in 3rd place never felt so good
| ssj12 said:
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Yeah, it sold reasonably well for one week at 1/5 its original price. Considering how quickly the console versions tanked in price, I'd say there's a more evidence pointing to Mafia II underperforming than not. "We're hopeful that it will eventually turn a profit" isn't exactly chest-beating as it is, and if Red Dead Redemption hadn't been released the same year, 2K's reaction probably would have been more along the lines of, "Oh, fuck us."