badgenome said:
That depends on a lot of factors, obviously. Firstly, I'm skeptical of those numbers and doubly so of the shio-inspired, "IT SOLD A SHIT TON ON STEAM BECAUSE...STEAM!" But even accepting those numbers as cold hard fact, a game that spent six years in development and had a pretty decent marketing push behind it should have done a lot better. |
t was one of the titles that was on sale on Steam for 75%, and was #1 for like a week. It increased its digital sales massively, probably seeming sales similar to Paradox's announced sales for their titles.










