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Forums - Microsoft - FPS on Kinect. Controlled with just 1 hand.

just make sure you do enough research on repetitive strain injury.......and figure out all the buttons a real fps requires to play.

and no....dont even bother with the accuracy, lag debates, their one sided.



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Pretty awesome. Also those who think it is fake you do realise he is looking around by moving his right hand (the gun hand) in the same way you would move if you used a mouse? You can clearly see that.

As for the movement in terms of walking it is a lot harder to say. It could be many things.

But either way it goes to show that Kinect can play fps games. It just needs a lot of work. With new things there will always be a lot of hate and resistance. It was like that when smartphones came out but i bet now most people would not go back to the older type of phones.



Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.



thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.



fps_d0minat0r said:
thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.

what moves are missing that are needed for fps?



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From what I can tell, he adjust movement speed depending on how far his arm is away from his body.  As to the speed of movement with barely any lag thats probably because he is only tracking the one hand, not even the whole arm.  Not having to track the whole body is less data over the USB thus less calculations ect. 

If you think about how he has worked this out, you can see the opportunites open up for Kinect in core games if you do not have to track the full body.



thranx said:
fps_d0minat0r said:
thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.


Because we thought this thread would prove us all wrong........it hasnt. i still doesnt prove how you would make up for all the other buttons....even i know kinect can move camera angles and do a couple of actions but the point is theres still not a practical control configuration which commercial fps' can utilise.

every time there is a thread like this, i will check it for curiosity and that small chance someone may have figured something out.

what moves are missing that are needed for fps?

If you can selectivly single out certain body parts, thus increasing the response time for Kinect.  You probably would not need a lot of buttons to do certain things.  After looking at this video, tracking two hands and the head is probably all you need for a FPS game.



thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.

I think he's thinking what I'm thinking; if it doesn't present any advantage over existing control schemes (with the keyboard and mouse throning at the top) then why bother? Just to move around? Fine if that's your cup of tea but realise that some of us actually look for improvement and not simply something being different. Kinect is a cool concept and has it's uses but FPS games will not be superior with it, a fact that this video did nothing to debunk.



It shows everything you need to do for a FPS. I still don't understand why people don't believe it can do it.



Mummelmann said:
thranx said:
Reasonable said:
thranx said:
Oblivion86 said:
thranx said:
Reasonable said:

Gotta say that looks fake to me.  Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player.  He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.

He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement.  I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.

I'll have to file this under disbelief for now and await further evidence.


"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor.
MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire.
Designed by Bill Maxwell."

 

Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.


Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.

if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good


I was wondering that - but his movements are tiny and he's getting very fine control.  Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning.  He's hardly moving.

I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?

My other main issue is my normal one with hands free - why bother?  Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap.  Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.

Form and function for me.  If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.

I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.


At 2:17 he states it uses less than 1% of its processor for tracking. I don't know if that is a lot, but it sure doesn't sound like a lot.

If you just aren't interested in Kinect FPS why bother with this thread? You may not like the immersion it may offer, but from the looks of things plenty of other people do. No need to call it a gimmick just cause you do not like it. Some of us like to get up and move around when we play games. Same reason I like wii fps, wich i usually have my arms in the air for. In fact the controls are extremly similar to wii fps, just without the analog stick.

I think he's thinking what I'm thinking; if it doesn't present any advantage over existing control schemes (with the keyboard and mouse throning at the top) then why bother? Just to move around? Fine if that's your cup of tea but realise that some of us actually look for improvement and not simply something being different. Kinect is a cool concept and has it's uses but FPS games will not be superior with it, a fact that this video did nothing to debunk.

I guess your missing the point. To some of us that is improvement, you know more immersion, physical interaction. That kind of stuff. It presents the advantage of more immersion and more physical movement. It may eventually be more precise also, but I think that will have to wait for kinect 2.0. How can you say it won't be a supperior experience? Have you played this yet? Any fps on kinect yet? I think its more the fact that some of you seem so blind to possibilities it has to offer and try to dismiss it as fake, or a gimmick when you have nothing to base that on.