thranx said:
Oblivion86 said:
thranx said:
Reasonable said:
Gotta say that looks fake to me. Colour me surprised otherwise, but I don't see any movement correlation between the character movement and the player. He seems to be shooting but I don't see how he's making those very fast, smooth turns and forward/back movements while apparently sitting still.
He might be triggering the shooting but I'm suspicious there's some other input or macro handling the movement. I've used Kinect that looks pretty suspicous vs normal movement needed to register an input based on my experience and how he's moving.
I'll have to file this under disbelief for now and await further evidence.
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"One handed operation of a FPS (First Person Shooter) using the Kinect Sensor. MaxFPS is a high speed kinematic tracker; one hand (yes only one) is used for direction control (turn right/left), forward/reverse (variable speed), look (and target) up/down, jump, change weapon, fire and continues fire. Designed by Bill Maxwell."
Seems like what is going on in the vid. Any specific times on the vid that it seems like things are out of wack? It looked pretty legit to me. Hopefuly it is legit as it shows people are already over coming the "limitaions" of kinect.
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Yeah it is only using the depth senor, after they include the RGB and Infared for full body tracking improved gestures, I can see ALOT of exceptional possibilities.
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if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good
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I was wondering that - but his movements are tiny and he's getting very fine control. Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning. He's hardly moving.
I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?
My other main issue is my normal one with hands free - why bother? Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap. Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.
Form and function for me. If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.
I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.