thranx said:
if he is controlling the forward backward movement ith how far your hand is from your body that is a pretty smart idea. I think that is what he is doing. And the quick down movement for changing weapons also loks fairly good |
I was wondering that - but his movements are tiny and he's getting very fine control. Playing Kinect with Joyride for example you seem to need much more movement to get that kind of fine tuning. He's hardly moving.
I guess the other issue for me is how much is based on addition PC processing power here and how reasonable is it (pardon the pun) to add this code alongside game code on 360 itself?
My other main issue is my normal one with hands free - why bother? Holding your hand forward/back etc for a 3 hour FPS session sure isn't going to be as good as sitting back with a gamepad in your lap. Unless it's better with Kinect - and at the moment they're just to trying to get it equal - then I see no reason to use it.
Form and function for me. If Kinect is superior input then fine - for example it is for Dance Central and Adventures - but if its inferior then its a gimmick - for example using Kinect for Joyride is a gimmick, its a noticably worse control scheme just for the sake of doing it vs using a gamepad or wheel.
I'm sure more will surface - but right now the desire to support an FPS with Kinect for me is a bit pointless as I see no reason to want to use it for real other than fun factor gimmick.
Try to be reasonable... its easier than you think...







