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Forums - Gaming - 3rd party Move and Kinect strategy

OK let's get the Move hater jibe out of the way first: Move is a sales failure so 3rd parties will drop support for it really soon. Blah blah blah.

Right, now on with the topic proper.

Should 3rd parties mostly make multiplat Move/Kinect titles with a few exclusive titles which make optimal use of each device? Or should 3rd parties mostly make exclusive titles optimising each device and make the odd Move/Kinect multiplat.

Personally I'd prefer to see exclusives which make best use of the respective systems, than multiplats which have the possibility to not use either system to their best potential.

The Wii element is also there of course. With Move/Wii multiplats being probably easier to make from a controls perspective, but not so easy on in other technical ways.

Or do you think that anything Move can do Kinect can do just as well, if not better? The converse isn't true, I think.

From the limited amount I've looked at things it seems 3rd parties are looking as Kinect exclusives, but I haven't heard a lot from 3rd parties on Move. The only game I can think of off the top of my head is EA Sports active 2, which is 3 systems multiplat, and perhaps not all that great of a "game" on any of the systems.

Oh there's that Mel B fitness game too, but I don't know whether that title can be legally mentioned on gaming forums...hope I don't get banned for it.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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I think Dance Central was supposed to get ported onto PS3/Move.

Even though Kinect has been a huge success, it is probably still a big risk for most 3rd parties to want to make games for it.  The userbase of Kinect is still small compared to 360 (same thing applies to Move), and many 3rd parties may not have forseen the success of Kinect.  It may take them a couple more years to put out a decent game.  Do they want to take that risk?  There are a whole lot of other issues they may be concerned about.  Unlike Nintendo, however, M$ has the bribing power to get 3rd party developers to make games they wouldn't otherwise.  How else could Kinect have landed that Star Wars game?

So this is my long-winded way of saying that I don't expect too many big budget 3rd- party games on either Kinect or Move.  Kinect and Move features may be enabled, but I don't expect too many big budget exclusives from 3rd parties.  Activision, for example, said they didn't even want to work on Kinect until the user-base was a significant size.



 

Most anticipated games of 2011:

Uncharted 3,Legend of Zelda: Skyward Sword, Rocksmith

Modern Warfare 3, Super Mario 3D

 

I would say no 3rd party this generation, other than small games, or games which you can use proper controllers with too

The main use of move it seems is for FPSs, which is quite easy to implement, so I think that is going to be the main use of move, but I am not so sure what can be done with Kinect apart from games designed exclusively for it



From my own experience with the systems, I would say the Move is a much better piece of hardware than the controls for the Wii. That being said, Sony is failing to put the Move to use in going after the Blue Ocean whom Wii Sports, New Super Mario Bros. Wii, Wii Sports Resort and Wii Fit have accounted for more than 48 million in software sales in 2010 alone, eventhough neither of them was released in 2010.

Source: http://gamrfeed.vgchartz.com/story/83386/top-selling-games-of-2010-multi-wii-ps3-psp-ds-x360/

My fear is that Sony has bought into the "core" wholesale and it will be the undoing of the Move. If you take a look at the Move's lineup of games, a lot of the games seem to cater to the core. The problem with this is, the core will not make exclusives 20 plus million sellers like Wii Sports and Wii Fit.

Hell for Modern Warfare 2 and Black Ops to sell 15 to 20 million, they needed to be multiplatform. This in of itself speaks volumes on how unreliable the core is as a customer base.

I thought we would have learned from the failures of Atari and Sega on why console companies should never cater to the core at the expense of the family. Looks like Sony is in for a rude reminder with the Move.

As for games better fitting each platform, Kinect has the edge here. Imagine a Kinect Fit requiring no control in one's hands and along the lines of Wii fit. Easily a 20 million seller and overshadowing any Call of Duty game so much that people forget it even exists, just like many "core" gamers forget that Wii Sports was the 2nd best selling game of 2010 eventhough it was released in 2006. Same with Wii Fit selling 8.87 million in 2010 more than 2 years after it's release.



Killiana1a said:

From my own experience with the systems, I would say the Move is a much better piece of hardware than the controls for the Wii. That being said, Sony is failing to put the Move to use in going after the Blue Ocean whom Wii Sports, New Super Mario Bros. Wii, Wii Sports Resort and Wii Fit have accounted for more than 48 million in software sales in 2010 alone, eventhough neither of them was released in 2010.

Source: http://gamrfeed.vgchartz.com/story/83386/top-selling-games-of-2010-multi-wii-ps3-psp-ds-x360/

My fear is that Sony has bought into the "core" wholesale and it will be the undoing of the Move. If you take a look at the Move's lineup of games, a lot of the games seem to cater to the core. The problem with this is, the core will not make exclusives 20 plus million sellers like Wii Sports and Wii Fit.

Hell for Modern Warfare 2 and Black Ops to sell 15 to 20 million, they needed to be multiplatform. This in of itself speaks volumes on how unreliable the core is as a customer base.

I thought we would have learned from the failures of Atari and Sega on why console companies should never cater to the core at the expense of the family. Looks like Sony is in for a rude reminder with the Move.

As for games better fitting each platform, Kinect has the edge here. Imagine a Kinect Fit requiring no control in one's hands and along the lines of Wii fit. Easily a 20 million seller and overshadowing any Call of Duty game so much that people forget it even exists, just like many "core" gamers forget that Wii Sports was the 2nd best selling game of 2010 eventhough it was released in 2006. Same with Wii Fit selling 8.87 million in 2010 more than 2 years after it's release.


thats because they were bundled with almost every console that was sold. ist the same with wii play its the same cost as a controller so almost everyone who buys a second controller gets a game for free. ok in case of wii play you play it one time and it goes into the trash.

 

on topic its kinda hard to create a kinect game with move in mind they are to different so 3rd partys shoud go with exclusive games for each device.

if there are move and wii compatible games i wont bother about them because most times the graphic wil be so crappy that i dont want to play the game




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Killiana1a said:

From my own experience with the systems, I would say the Move is a much better piece of hardware than the controls for the Wii. That being said, Sony is failing to put the Move to use in going after the Blue Ocean whom Wii Sports, New Super Mario Bros. Wii, Wii Sports Resort and Wii Fit have accounted for more than 48 million in software sales in 2010 alone, eventhough neither of them was released in 2010.

Source: http://gamrfeed.vgchartz.com/story/83386/top-selling-games-of-2010-multi-wii-ps3-psp-ds-x360/

My fear is that Sony has bought into the "core" wholesale and it will be the undoing of the Move. If you take a look at the Move's lineup of games, a lot of the games seem to cater to the core. The problem with this is, the core will not make exclusives 20 plus million sellers like Wii Sports and Wii Fit.

Hell for Modern Warfare 2 and Black Ops to sell 15 to 20 million, they needed to be multiplatform. This in of itself speaks volumes on how unreliable the core is as a customer base.

I thought we would have learned from the failures of Atari and Sega on why console companies should never cater to the core at the expense of the family. Looks like Sony is in for a rude reminder with the Move.

As for games better fitting each platform, Kinect has the edge here. Imagine a Kinect Fit requiring no control in one's hands and along the lines of Wii fit. Easily a 20 million seller and overshadowing any Call of Duty game so much that people forget it even exists, just like many "core" gamers forget that Wii Sports was the 2nd best selling game of 2010 eventhough it was released in 2006. Same with Wii Fit selling 8.87 million in 2010 more than 2 years after it's release.

you said it yourself, wii is dominating the casual market, why would sony put their fanbase at risk trying to make games which people who bought the ps3 wont play?

as microsoft leaves the hardcore and focuses on kinect, sony will get a bigger chunk of the hardcore market so just staying put will be good enough for them.

and wii games selling more has got to do with its larger userbase and much better marketing, so its not completely down to the type of games even though the casual market is larger.



siphillis said:
Killiana1a said:

From my own experience with the systems, I would say the Move is a much better piece of hardware than the controls for the Wii. That being said, Sony is failing to put the Move to use in going after the Blue Ocean whom Wii Sports, New Super Mario Bros. Wii, Wii Sports Resort and Wii Fit have accounted for more than 48 million in software sales in 2010 alone, eventhough neither of them was released in 2010.

Source: http://gamrfeed.vgchartz.com/story/83386/top-selling-games-of-2010-multi-wii-ps3-psp-ds-x360/

My fear is that Sony has bought into the "core" wholesale and it will be the undoing of the Move. If you take a look at the Move's lineup of games, a lot of the games seem to cater to the core. The problem with this is, the core will not make exclusives 20 plus million sellers like Wii Sports and Wii Fit.

Hell for Modern Warfare 2 and Black Ops to sell 15 to 20 million, they needed to be multiplatform. This in of itself speaks volumes on how unreliable the core is as a customer base.

I thought we would have learned from the failures of Atari and Sega on why console companies should never cater to the core at the expense of the family. Looks like Sony is in for a rude reminder with the Move.

As for games better fitting each platform, Kinect has the edge here. Imagine a Kinect Fit requiring no control in one's hands and along the lines of Wii fit. Easily a 20 million seller and overshadowing any Call of Duty game so much that people forget it even exists, just like many "core" gamers forget that Wii Sports was the 2nd best selling game of 2010 eventhough it was released in 2006. Same with Wii Fit selling 8.87 million in 2010 more than 2 years after it's release


thats because they were bundled with almost every console that was sold. ist the same with wii play its the same cost as a controller so almost everyone who buys a second controller gets a game for free. ok in case of wii play you play it one time and it goes into the trash.

on topic its kinda hard to create a kinect game with move in mind they are to different so 3rd partys shoud go with exclusive games for each device.

if there are move and wii compatible games i wont bother about them because most times the graphic wil be so crappy that i dont want to play the game

Lets be consistent here if you are using the "they only sell because they are bundled" argument. The most aggregious abuser of "they only sell because they are bundled" argument is the entire Gran Turismo series.

Do you hold the same for Gran Turismo games that were bundled as Wii Sports and Kinect Adventures are for the Wii and 360?



fps_d0minat0r said:
Killiana1a said:

From my own experience with the systems, I would say the Move is a much better piece of hardware than the controls for the Wii. That being said, Sony is failing to put the Move to use in going after the Blue Ocean whom Wii Sports, New Super Mario Bros. Wii, Wii Sports Resort and Wii Fit have accounted for more than 48 million in software sales in 2010 alone, eventhough neither of them was released in 2010.

Source: http://gamrfeed.vgchartz.com/story/83386/top-selling-games-of-2010-multi-wii-ps3-psp-ds-x360/

My fear is that Sony has bought into the "core" wholesale and it will be the undoing of the Move. If you take a look at the Move's lineup of games, a lot of the games seem to cater to the core. The problem with this is, the core will not make exclusives 20 plus million sellers like Wii Sports and Wii Fit.

Hell for Modern Warfare 2 and Black Ops to sell 15 to 20 million, they needed to be multiplatform. This in of itself speaks volumes on how unreliable the core is as a customer base.

I thought we would have learned from the failures of Atari and Sega on why console companies should never cater to the core at the expense of the family. Looks like Sony is in for a rude reminder with the Move.

As for games better fitting each platform, Kinect has the edge here. Imagine a Kinect Fit requiring no control in one's hands and along the lines of Wii fit. Easily a 20 million seller and overshadowing any Call of Duty game so much that people forget it even exists, just like many "core" gamers forget that Wii Sports was the 2nd best selling game of 2010 eventhough it was released in 2006. Same with Wii Fit selling 8.87 million in 2010 more than 2 years after it's release.

you said it yourself, wii is dominating the casual market, why would sony put their fanbase at risk trying to make games which people who bought the ps3 wont play?

as microsoft leaves the hardcore and focuses on kinect, sony will get a bigger chunk of the hardcore market so just staying put will be good enough for them.

and wii games selling more has got to do with its larger userbase and much better marketing, so its not completely down to the type of games even though the casual market is larger.

Good way of looking at it, yet I don't the FPS support base who has made the 360 the shooter console of this generation is going to abandon Microsoft wholesale come August 2011. It would take a crappy Call of Duty 2k11 for that to happen, among other things you mentioned.

I would quibble with the Wii having better marketing. I can faintly recall the New Super Mario Bros. Wii ads, while the Modern Warfare 2 and Black Ops ads were everywhere all the time. I would chalk up a lot of Wii software sales due solely to nostalgia from working adults who grew up on the NES and SNES who want a easy to play, hard to master game not requiring a lot of their time.

As for the "core" market, I don't think any console company is going to give an inch of their "core' away to another. Nintendo will not stand idly by and allow Sony to revive their platformers with Ratchet& Clank without a Mario game to answer it. Microsoft sure as heck won't allow their FPS support base to drift over to Sony without pressuring Bungie to create another FPS on the scale of Halo to reel them back in. Finally, Sony is sure as heck not going to allow Microsoft nor Nintendo to inch in on their JRPG,  God of War's, and/or Uncharted's territory without an appropriate counter title.

As for Move and Kinect, anything the Wii can do, the Move can do better with more mature content and better graphics aimed at a smaller, more niche audience. The Kinect is in a league of it's own in terms of being the ultimate gimmick (a novel way of doing something that has not been done before) to attract a group of customers who were not attracted to Microsoft before.



3rd parties having a strategy. You are sooo funny.

Sadly I expect both to dwindle quickly due to lack of software support.  It's sad. There is so much possibility but 3rd parties have show that they want to make multiplatform "core" games, not explore possiblities. 

Other than Sorcery I don't even see any good Move games coming from Sony.  Other than Dance Central I don't see anything notable coming for Kinect either.  Just like with the Wii I don't expect 3rd parties to create anything more interesting than the first parties and here they don't even have the Wii's massive penetration to fall back on so I suppose there simply isn't enough reason.



Pretty sure that both Kinetic and Move will mainly have half arsed "motion updates" of previously released games and clones of successful Wii titles. I suspect at least Sony will make one of the adventure or action games have Move support next year but more or less, not expecting anything revolutionary from either camp.