Kwaad said: I'm a owner of both killzone games out now. The original Killzone, was too much... for the PS2 to handle, and they basically tryed to cram it all in, deal with the lack of power, and ended up makeing a great game, that looks sub-par, and had some problems with the controls.
I dont think sony would invest 30million in a game, they didnt expect to sell well. (given the cost of development, it has 200+ people working on it, much of it out-soucred. Given a 10 million/year budget. (the PS3 games were started around the start of 2005) I would be willing to bet Killzone PS3 will have over a 30million$ budget. Also, the staff working on it is still growing as of this day. I cant post a link, as it is on a beta forum regarding another game... but once the final patch is done for that said game, the staff from that said game is moving to to start work on killzone PS3. So add another 20-30 people there. Killzone PS3 will probibally end up being one of the highest budget games of all time, and quite possibly, the highest budget game of all time. (to date) If sony expected it to fail like the original... Why would they be investing so much into it? |
Killzone and Killzone Liberation are both mid-70's games (meaning that their reviews are mostly clustered in the mid 70% range) which is typically a sign that a developer has talent but lacks the management or development process to really hit the next level. Now, I could be wrong but I suspect that one of the main reasons we haven't seen much about Killzone 2 (inspite of it being announced at E3 2005, or 2 full years ago) is that the development process/management problems are made worse by the larger budget/development team that is required for a PS3 game of this kind.