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Forums - Gaming - Enslaved - what went wrong???

-Newcloud- said:

the game was nothing more then decent everything was just average from gameplay to graphics and story

I totally agree, it was nothing special at all. The story was not as amazing as everyone made it out to be and while there was great animation, I just did not care about the characters at all.

For a game to sell, it has to really stand out, and the only thing that this stood out on was the facial animation. The combat was rubbish, and the platforming fairly dull and only got a little interesting towards the end, when the graphical design died mostly as it got bored of the looks from the start of the game, one of things that sold it for me

Personally, I bought it for half price and think that is what is roughly worth. I am happy to accept short games, but only if they are excellent games, like Uncharted 1 or CoD 4 (which I thought was worth the money even without multiplayer), but Enslaved was short, offered no replay value and was pretty average



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What puzzles me is that Ninja Theory said that fans of HR should not fear, as they are making a game that will expand and improve on the strengths of HS, and one area that was great but needed improvement in HS was the combat. Now as far as one can see, few people are pleased with the combat in Enslaved, so what the hell were they thinking? 



ithis said:

What puzzles me is that Ninja Theory said that fans of HR should not fear, as they are making a game that will expand and improve on the strengths of HS, and one area that was great but needed improvement in HS was the combat. Now as far as one can see, few people are pleased with the combat in Enslaved, so what the hell were they thinking? 


Maybe they decided to use Ubisoft method:

If people complain about gameplay then make it dumb enough for a chimpanzee with one hand to finish.



PROUD MEMBER OF THE PSP RPG FAN CLUB



Zlejedi said:
ithis said:

What puzzles me is that Ninja Theory said that fans of HR should not fear, as they are making a game that will expand and improve on the strengths of HS, and one area that was great but needed improvement in HS was the combat. Now as far as one can see, few people are pleased with the combat in Enslaved, so what the hell were they thinking? 


Maybe they decided to use Ubisoft method:

If people complain about gameplay then make it dumb enough for a chimpanzee with one hand to finish.

Apart from Assassin's Creed where they made the combat a lot more exciting even if it still is easy...

But it wasn't that, there was no variety in the combat really and the controls were extremely clunky more than the ease, as I did have a few issues late in the game with difficulty (on hard admittedly), but the problem is that it's just not very fun



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Doobie_wop said:

The general consumer isn't smart enough to research the products they want to purchase, so instead of picking up a good game like Enslaved, they'd pick up three copies of Hannah Montana: Cow girl poke around, mainly because that's one of the few games they know anything about. It also doesn't help that it was marketed poorly and that it's a short experience.

I still believe that Enslaved should of been an exclusive title to either the PS3 or the 360. It would have built up a fair bit more interest, it would have been thrown around in these console comparison things that happen every year and it could have at least had legs as new consumers bought consoles and are looking for any of the new exclusive titles on the system (similar to Valykria Chronicles, Uncharted 1 and Demon's Souls).

Ninja Theory are great developers, but they don't seem to be able to catch a break. I think the best option would be to try and sell themselves to a publisher like Sony or Microsoft and work with them to build games. I doubt it'd happen, but it's a nice thought.

I also like the direction DMC is going in. DMC4 was boring as fuck and I welcome a sudden change to the franchise.

I actully have very similar views. i  mean okay a lot of people dont think Enslaved was an incredible game. i can see a few problems with it that couldve been better, but imo it was very good and i felt the developers were trying to do something very unique and original with the title that i really enjoyed.

i think a lot of people believe that being exclusive wouldve been better.

i actully havent played Heavenly Sword, but i also think NT are very good developers. i also really like the style of the new DmC, i mean DMC4 for me was just too high maintainence. too many combos to remember, just to get an S rank, for dodging loads of hits. it just got so repititive and banal. tbh after DMC1 i never really felt any of the DMCs were much fun, they were just like the RPG equalivent of a dungeon crawler. the gameplay took too much patience; then i discovered things like God of War or Prince of Persia, while not neccessarily as high octain as DMC, were more fun to play imho.

and NT will likely bring a new depth to the story and characters of the DmC universe, so i'm looking foward to that. but however i am seriously concerned about the use of Unreal Engine 3, i dont know how DmCs  action will turn out using that engine, because its way too slow!!



Munkeh111 said:
-Newcloud- said:

the game was nothing more then decent everything was just average from gameplay to graphics and story

I totally agree, it was nothing special at all. The story was not as amazing as everyone made it out to be and while there was great animation, I just did not care about the characters at all.

For a game to sell, it has to really stand out, and the only thing that this stood out on was the facial animation. The combat was rubbish, and the platforming fairly dull and only got a little interesting towards the end, when the graphical design died mostly as it got bored of the looks from the start of the game, one of things that sold it for me

Personally, I bought it for half price and think that is what is roughly worth. I am happy to accept short games, but only if they are excellent games, like Uncharted 1 or CoD 4 (which I thought was worth the money even without multiplayer), but Enslaved was short, offered no replay value and was pretty average


A game does not have to stand out or even be good to sell, I really can't agree on that point at all. Plenty of unoriginal and shitty games sell bucketloads.



Doobie_wop said:

The general consumer isn't smart enough to research the products they want to purchase, so instead of picking up a good game like Enslaved, they'd pick up three copies of Hannah Montana: Cow girl poke around, mainly because that's one of the few games they know anything about. It also doesn't help that it was marketed poorly and that it's a short experience.

I still believe that Enslaved should of been an exclusive title to either the PS3 or the 360. It would have built up a fair bit more interest, it would have been thrown around in these console comparison things that happen every year and it could have at least had legs as new consumers bought consoles and are looking for any of the new exclusive titles on the system (similar to Valykria Chronicles, Uncharted 1 and Demon's Souls).

Ninja Theory are great developers, but they don't seem to be able to catch a break. I think the best option would be to try and sell themselves to a publisher like Sony or Microsoft and work with them to build games. I doubt it'd happen, but it's a nice thought.

I also like the direction DMC is going in. DMC4 was boring as fuck and I welcome a sudden change to the franchise.

Alan Wake.

Exclusivity would've made it worse.  I've noted in an earlier post the bigger issue (as have others) that led to the low sales.



I'm sorry but Enslaved just sucks in my opinion...

I REALLY love Heavenly Sword, it is absolutely lovely, from the characters to the graphics and story!

But Enslaved? It is so damnd rushed, graphics suck, not because it doesnt look good, no its awesome, but everything looks the same(dont tell me thats not the case why did they have to make the "grabbable objects blinking? hmmm") , Gameplay? sucks hard, what does monkey have? like 3 different attacks? thats not what I call gameplay... Yeah they focused on story, but...

I want a game that I want to PLAY! Story isn^t that good either, only the acting...awesome, make a movie...

 

I really wanted to love Enslaved, the characters looks so good and everything but its just really JUST not good, in my opinion!



Mummelmann said:
Munkeh111 said:
-Newcloud- said:

the game was nothing more then decent everything was just average from gameplay to graphics and story

I totally agree, it was nothing special at all. The story was not as amazing as everyone made it out to be and while there was great animation, I just did not care about the characters at all.

For a game to sell, it has to really stand out, and the only thing that this stood out on was the facial animation. The combat was rubbish, and the platforming fairly dull and only got a little interesting towards the end, when the graphical design died mostly as it got bored of the looks from the start of the game, one of things that sold it for me

Personally, I bought it for half price and think that is what is roughly worth. I am happy to accept short games, but only if they are excellent games, like Uncharted 1 or CoD 4 (which I thought was worth the money even without multiplayer), but Enslaved was short, offered no replay value and was pretty average


A game does not have to stand out or even be good to sell, I really can't agree on that point at all. Plenty of unoriginal and shitty games sell bucketloads.

No un-original or shitty games sell loads without having some sort of selling point, and I include name in selling point