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Forums - Gaming - Enslaved - what went wrong???

I loved the demo.  I haven't played yet (was broke when it released ... still broke now), but friends swear by it.  Anyway, my take?  Three things:

1) October 2010 was crowded with decent-to-great releases.  NBA 2K11, Medal of Honor, Vanquish, Castlevania: Lords of Shadow, Fallout: New Vegas and Fable III all come to mind but I'm probably missing some.  Those games went on to varying success (2K11, MoH, FNV & F3 great; Enslaved, Vanquish & CLoS not).

2) Reviews pegged it as a relatively short game with no replay value or multiplayer element.  That's code for a ton of gamers to either rent or wait until it drops to $20-30.

3) Marketing.  Wasn't much, but I'm sure that also kept project costs down.



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Everything.



Darth Tigris said:

I loved the demo.  I haven't played yet (was broke when it released ... still broke now), but friends swear by it.  Anyway, my take?  Three things:

1) October 2010 was crowded with decent-to-great releases.  NBA 2K11, Medal of Honor, Vanquish, Castlevania: Lords of Shadow, Fallout: New Vegas and Fable III all come to mind but I'm probably missing some.  Those games went on to varying success (2K11, MoH, FNV & F3 great; Enslaved, Vanquish & CLoS not).

2) Reviews pegged it as a relatively short game with no replay value or multiplayer element.  That's code for a ton of gamers to either rent or wait until it drops to $20-30.

3) Marketing.  Wasn't much, but I'm sure that also kept project costs down.

That about sums it up, especially the October part. Stuff like Fable and Fallout overshadowed it not to mention TONS of other titles people wanted over it



the game was nothing more then decent everything was just average from gameplay to graphics and story



Im guessing the lack of replay value and multi-player hurt its sales.....I mean I only play games now which gives me more of a bang for my buck and sadly from the reviews and opinions Enslaved does not!!

Would love to rent it thou



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I Platinum'd the game. I absolutely loved it! I don't know many other gamers who've tried it though. I too believe that it was timing that threw the game for what it went for. Not to mention no one knows of its existence.



I rented it and the experience was enjoyable. While I don't think that things should be tacked on a game just to satisfy some kind of quota, I felt that it did have a lack of replay value. Not only that, the experience really started to drag as time went on.

It wasn't a bad game, it wasn't worth anywhere near $60. Perhaps $30 at most.



 Just didn't have a publisher who know how to launch a new IP in the west - would have done alright with an EA, Activision, Sony etc backing it but Namco are useless. It's a shame as I think this could of actually done really well.



You could say that Namco wasn't ready for the oddessy to the west?