| Reasonable said: Nope. They simply haven't grown in popularity in line with other genres, at least in the West. There's also be a continued move towards JRPGs on the go via handhelds. In some ways it's a shame, as it would be nice to see people chose to mix up more simplistic realtime game mechanics with the ability to have more complex, turn based mechanics that offer a different gameplay challenge. So I do see that the nature of JRPGs vs the trends in gameplay in the West don't mix to well. Most Western gamers want more immediate, realtime experiences and the majority don't seem interested in more complex turn based systems. The traditional mix of gameplay vs long cinematics has also hurt the genre in the West vs current trends. I do think some JRPGs are showing signs of a crysis trying to respond by simplifying the combat but leaving the cinematics, which is probably worse as they may actually be pleasing potentially less of their fanbase. My view would be to leave the mechanics and deliver depth as a selling point but cut down the cut-scene length's considerably. |
Crisis not Crysis. Crysis is a game not a world in the English language.
and there are meany different types of JRPGs not just traditional turn based ones ARPG, TRPG, SRPG to name a few also games like Persona have long since used a party of 3 with a payer controlled leader and AI team and Persona is Very popular what JRPG really need is to get more appeal outside of existing established Fanbase.
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