Icyedge said:
Take Suikoden tierkis as example, its one the few handheld jRPG I really liked, but its nothing compare to the PS1/PS2 one. No army battle, no 108 characters to recruit ect. Same goes for Final Fantasy crisis core, it was enjoyable, but it was also damn repetive even though it was actually a short jRPG. I guess with bigger storage capacity on the next generation of handheld it might get better for my taste. |
I could easily counter that last paragraph with another two examples.
Dragon Quest IX is easily the biggest DQ game ever made, with massive amount of unique quests, which extend the story-line of the game for over the 100 hours mark, some of the biggest character customization options in any JRPG and it's an overall massive game. You can easily put 200 hours into it, without becoming repetitive and you wouldn't still have done everything in it.
Kingdom Hearts BBS is also one of the biggest, if not the biggest KH game so far. It also has the largest amount of mini-games, the most complex battle system and an overlaying story spanning three characters which easily crosses the 25 hour mark for each one, and the entire game will easily cross the 100 hour mark, if you wish to do everything in it, easily out-shadowing previous PS2 iterations.
These are just some few examples. I could have also talked about TWEWY, Mario&Luigi: Bowser's Inside Story and many other JRPG's available for handhelds. While there's bound to be some disappointing continuations to existing series (situation that happens even on home consoles) and some short JRPG experiences, there's also a lot of games that are quite unique and expansive as the previous home consoles games were.
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