How many millions does a game need to sell before you justify it as a quality title? (Even if it does not appeal to you)
Disregarding review scores.
Sales vs. quality | |||
| 1M | 37 | 40.22% | |
| 2M | 14 | 15.22% | |
| 3M | 13 | 14.13% | |
| 5M | 14 | 15.22% | |
| 10M | 4 | 4.35% | |
| 20M | 10 | 10.87% | |
| Total: | 92 | ||
How many millions does a game need to sell before you justify it as a quality title? (Even if it does not appeal to you)
Disregarding review scores.
A game doesn't have to sell any for it to be good.
So, you're saying, if a game sell 20M, it could very well be 20M idiots buying a shitty game?
Sales =/= Quality
McDonalds sells millions of cheese burgers but that does not mean they are quality. They are just good enough to fill hunger, and thats it. They sell well because of a great marketing team, and brand power.
Now a place like Pick Quick Burgers sells very few burgers, and has little presence, but they are quality at its finest (IMO).
In game terms take Pokemon, and Team Ico Games.
Pokemon, is a decent game, that just fills a gaming need. It is neither great nor horrid, it just gets you buy. Same great marketing and pressence, same result.
Ico games, on the other hand have been brilliant, but they sell less and have less presence.
One last thing to consider is a persons idea of quality. To me quality means something that is above the rest, something that holds its own even as time passes. In others opinions all they may need for a quality product is something that gets them by. To some people a Camry is a quality product, to others it is a Veyron.
So my question is, what makes quality, quality?
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL
Sorry but thats a dumb question a game could sell 100 million but that doesn't mean it was a quality title. Sales = quantity not quality.
0
Huge part of what i consider best games have huge trouble crossing 1M.
PROUD MEMBER OF THE PSP RPG FAN CLUB
So, in other words, video games = cheap fast food? That's new to me, LOL.
It depends on how you define quality. It also depends a lot of the machine it's on, and why it' selling.
I think you could say that any title selling over 10 million is a high quality title in the eyes of the people buying it. You have so many people choosing that game over any other game that they have to have a good reason to really want that game.
So I'd say 10 million is the universal number, and also the Wii/DS number.
If it's an exclusive to the Ps3, X360 or the PsP, the number is obviously far lower. If it's a Ps360 multiplatform, the number is probably around 8 million or so, and if it's an all platforms multiplat, then it becomes really tough.
I think that it's completely fair to say that in a sense, sales = quality in the buyer's eyes. If a game sells 10 million, it has to have a very wide appeal, and thus appeals to mostly everyone. There's obviously also some people who dislike it, but they're normally far and few between. There are obviously certain exceptions to this - Wii Play might be one.
Now, that's not to say that a game that sells little can't be quality, and that's not what Galaki is saying. Games such as Okami can be brilliant to the people who play them, but they could never have universal appraise, because they're so unusual.
A game is a quality title if people like it. Games that many people have bought are thus more likely to be "quality titles", because many people have thought they would like it and bought it.